NokiMo
pucklovesgames
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Toonsplosions 2 - FILES

I had another go at the chunky polygonal tool explosions, this time simplifying the shader to not require custom vertex streams at all - everything is done with the point light. There wasn't a real reason to leave the non-lit shader stuff in there since it should probably always be used with a point light anyway.

I also split off the spikes so that it's a more generic 'lit smoke' shader, so now it can be used for fire smoke as well.

There's also a particle pushing force applied during the explosions, for extra oomph.

Press "spacebar" in play mode for the fun light show test.


Edit: A Unity 2017 version has been added. The main difference is swapping the Particle Force Field with a Spherical Windzone. Also, a curious bug arises when trying to backport newer Unity files - all textures have their wrap mode stuck as "clamp" even when they're actually set to "repeat" - simply duplicating the file (in windows explorer, not in Unity) and using the copy will fix that up. It's probably a metafile thing :?

Toonsplosions 2 - FILES

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