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Weapon Trails with Cut lines - FILES

A pretty simple idea really, but something that I think looks pretty cool - add in a stepped depth fade where a weapon trail meets underlying geometry, to create a temporary 'cut line' as the trail passes through other geometry. The same way you might add a cheap shoreline to a water shader. Works well on weapon-aligned trail renderers and 'swish' meshes.

You can get a reasonably consistent line width by compensating for the view direction - here I've multiply the depth fade by the view direction and normal dot product.


Weapon Trails with Cut lines - FILES Weapon Trails with Cut lines - FILES

Comments

Can this be done in Shadergraph?


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