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Triplanar Toon Environment Shader - FILES

One of the exciting things I'm working on lately is resurrecting a passion project I've been sitting on for a while. A toon shaded adventure game with the vibes of Zelda but the combat of Dark Souls. Part of that process has been updating and improving the Shaders. I'd previously made them all in Shader Forge, so I'm bringing them across to Amplify Shader Editor and adding some of the new tricks I've learned in the last few years.

Here's the current triplanar environment shader for the game - it blends between the grass and rocks based on up-normals multiplied by a blend texture, so it'll always have a nice wobbly edge to it. It also uses the light wrapping and some other toon-shader features I enjoy, like light wrap rim light, and saturated edges on shadows.

It doesn't use the same toon ramp as the previous toon shader, because I think environments need a few more levels of shading to read properly, whereas toon characters and items can get away with having a hard distinction between lit and unlit sides.

Let me know what you think, if there's any improvements or changes you'd like to see!



Triplanar Toon Environment Shader - FILES Triplanar Toon Environment Shader - FILES

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