Optimised 3d noise Volume Clouds, for VR... ?
Added 2018-09-22 15:03:07 +0000 UTCUsing the pre-modelled quad stack, which may work better in VR, here is the shader as optimised as I can think to make it while still keeping it soft edged.
Using the pre-modelled quad stack, which may work better in VR, here is the shader as optimised as I can think to make it while still keeping it soft edged.