NokiMo
pucklovesgames
pucklovesgames

patreon


Subsurface Scattering files

Here are the source files for the Subsurface Scattering shaders.


UPDATE: If you're not interested in stylised toony shaders for SSS and just want to have it added to the standard PBR shader, then Amplify has you covered with a built in Translucency input. Thank you Amplify! I've added a PBR Metallic shader with SSS if you'd like to see how that's hooked up (PBR_SSS_01_Unity2019.1.1f1 as a zip or unitypackage).

There is a simple SSS version, a more advanced one with shadow and point light control, and a foliage version which generates spherical normals.


Comments

Thank you! I replied in DMs :)

Hi MrGrigs. I've added in a PBR Metallic shader with SSS into the download files. Have a look and see if that helps. Trying to recreate the Standard shader as a custom lighting setup (even before adding SSS to it) is not an easy task, but thankfully Amplify has a built in translucency input that can hook into the Standard shader quite well. Download the PBR_SSS_01_Unity2019.1.1f1 file (either the zip or unitypackage) and have a look. I'm always here to help so let me know if anything doesn't work or you want any other tweaks to it.

Puck Loves Games

I changed the output from custom lighting to standard and plugged your SSS nodes into emission. The light attenuation nodes stopped working though hence point light part of the node tree doesn't work anymore. Anyway if you have a couple of minutes please let me know what I should do. Or where to find what I should plug into custom lighting output to replicate standard metallic shader cause blinn doesn't really work for me. Sorry for a bunch of stupid comments, cheers!


Related Creators