Subsurface Scattering files
Added 2018-08-22 04:06:09 +0000 UTC
Here are the source files for the Subsurface Scattering shaders.
UPDATE: If you're not interested in stylised toony shaders for SSS and just want to have it added to the standard PBR shader, then Amplify has you covered with a built in Translucency input. Thank you Amplify! I've added a PBR Metallic shader with SSS if you'd like to see how that's hooked up (PBR_SSS_01_Unity2019.1.1f1 as a zip or unitypackage).
There is a simple SSS version, a more advanced one with shadow and point light control, and a foliage version which generates spherical normals.
Comments
Thank you! I replied in DMs :)
2019-12-19 08:51:49 +0000 UTCHi MrGrigs. I've added in a PBR Metallic shader with SSS into the download files. Have a look and see if that helps. Trying to recreate the Standard shader as a custom lighting setup (even before adding SSS to it) is not an easy task, but thankfully Amplify has a built in translucency input that can hook into the Standard shader quite well. Download the PBR_SSS_01_Unity2019.1.1f1 file (either the zip or unitypackage) and have a look. I'm always here to help so let me know if anything doesn't work or you want any other tweaks to it.
Puck Loves Games
2019-12-18 23:46:41 +0000 UTC