Hi Everyone!
It's time for the monthly Patreon Exclusive Podcast! Today I think is an interesting discussion where I share my thoughts on the importance of game developers, especially indie devs, being more active and vocal in the game design conversation in terms of elevating and defending the more challenging artistic choices to general audiences, and not using consensus as a metric of quality (as so many people do, consciously or not) and instead just use general feedback as an opportunity to try to clarify communication of core design values, rather than abandoning them. I was especially inspired by this topic in seeing how Tarantino has been so effective at this over all these years, and why he now stands as a massive outlier in his ability to be an auteur artist that connects with a general audience.
I also heavily caution against social media, like Twitter (and even discord to a lesser degree), being the place for devs to seek validation, as general consensus is not what fosters great artistic movements, like the arcade scene in Japan, and instead real artistic movements tend to be very isolated from outside influences and build upon themselves internally among likeminded creatives collaborating on a shared vision -- which social media is pretty much designed to destroy.
Musashi
2025-06-02 17:04:03 +0000 UTCThe Electric Underground
2025-03-15 01:54:19 +0000 UTCFabio Picchi
2025-03-03 14:28:53 +0000 UTC