In today's episode I discuss my ever-growing frustration with the current state of commercial art critique and how I think critics these days, in both film and video games, are fundamentally diverging away from their roles as a counterbalancing force against basic mass appeal as the driving incentive for commercial art and helping to shape and elevate appreciation for more unique and abstracted creations. Instead film and games all seem to be only assessed on the basis of how likely they are to appeal to the already established tastes of the general audience. A perfect example of this shortcoming is the almost identical reception that both Megalopolis and Joker 2 received in terms of critical evaluation. Both films are not delivering what is expected by general moviegoers, but in my opinion one of the films is doing something genuinely interesting and creatively unique and the other is a poorly composed vanity piece (let's see if you can guess which is which based on the description ha).
So, I go ahead and share not only my thoughts on what I view the role of the critic to be, but also my specific analysis and evaluation of these two films, which I think is a fun exercise :-)
THANK YOU AGAIN everyone for supporting the channel, it's only because of the patrons right now I am able to continue working in a full-time capacity and I sincerely appreciate your support.
Sincerely,
Mark
Dani
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