NokiMo
The Electric Underground
The Electric Underground

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Special Patreon Podcast: EVADING Internet OUTRAGE W/ Boghog (Electric After Dark)

Today is a really cool special episode of the patreon exclusive podcast where I am joined by a guest for the very first time, Boghog! Today we discuss the aftermath of my Stellar Blade review (I was fully prepared to make the internet mad ha) as well as the aftermath of I think a really interesting tweet that Boghog wrote that ended up getting vacuumed into the worst dungeons of twitter lol. This is why I'm not on twitter, just imagine me posting my Stellar Blade review on there, the universe would explode.

One really important focus of the episode though, beyond just debriefing our experiences, is that I give some solid advice (or at least I hope so) about how to deal with internet outrage if you find yourself in the middle of it and how internet outrage is really powerful at short circuiting our usual social responses to anger. In my experience I've learned that the best and most effective strategy for withstanding internet outrage is EVADING it and taking cover. Internet outrage is Hyper Beam and the only escape is to DIG and wait for the attack to end ha. You can't parry or block the internet, it's too strong.

We also talk about this fun concept that I came up with which is what games would qualify as "high art" and which wouldn't. It's a fun concept that Bog and I enjoyed talking about, but it's probably too out there to be a proper vid on the channel ha.

Also Boghog is did the musical score for today's episode! So if you are enjoying the background tunes Boghog put them together :-)

Special Patreon Podcast: EVADING Internet OUTRAGE W/ Boghog (Electric After Dark) Special Patreon Podcast: EVADING Internet OUTRAGE W/ Boghog (Electric After Dark) Special Patreon Podcast: EVADING Internet OUTRAGE W/ Boghog (Electric After Dark) Special Patreon Podcast: EVADING Internet OUTRAGE W/ Boghog (Electric After Dark)

Comments

Late to this but I enjoy any AC6 shit talking! Go harder next time.

AeternalSolitude

"video games are making me suicidal" and it's a compilation of dying at the last stage of a tlb

HPPrinter

1:32:15 Great video. That guy that did the shitty video editing comment probably just said that because he couldn’t think of a way to directly respond to your critique. I like the way you edit-in the funny meme stuff into your videos by the way

Kuma_Wamu

Great podcast

Vrenna

you're not alone :-)

Rapidoo

''Bitch I bought it'' Ugly dad laugh at that part - funny enough, I know a few more people (not a whole lot) but few that agree with your take on SB. They liked it but felt it needed a bit more - internet is just, another level of stupidity.

Shazzy

If the church pays an artist for their art, then the investment/risk isn't on the artists part, right? Maybe I didn't get the point, but it seems to me like those artists did profit not only monetarily but also when it comes to their career. Kinda makes the think the modern-day videogame equivalent is crowdfunding or something.

Steve-Fiction

I think you guys are not seeing the full picture with the kick in Armored Core VI. Dealing damage isn't its only function, since you can use it even when all the other weapons are on cooldown. In that way it plays into the other game mechanics. I know having the cooldown raises other issues, but that's not my point :P I also don't really see how the game is all that Dark Souls-ified, other than the stamina bar. The lock on system at the very least is very different from anything in Dark Souls. I'm still really enjoying this episode - Boghog is a great guest and I love the extra-length and topics.

Steve-Fiction

Exactly! Gaming for more meaningful experiences and it s funny that as soon as you set this standard for what you expect out of a game, a lot of modern games instantly fall short, which is an important distinction to recognize I think

The Electric Underground

Yeah it s really tricky with video games since there is no equivalent to like a public mural or monument in gaming ha. I think a certain degree of scale needs to factor in like the Lincoln Memorial or something. Basically someone has to write a big fat check with the understanding those costs will not be recouped at all

The Electric Underground

The point near the end about compulsive games not feeling worthwhile in reflection (and the opposite for other kinds of games) is good - reminds me of how after turning 30 I've been trying to mainly play things that I'm pretty certain I'll reflect back on fondly. Versus how I spent some of my 20s with gachas or really long AAA stuff that is just a huge blur

Analgesic Productions

I see your point. I guess I think about it more like art for arts sake rather than having to come from an established artist / studio.

Ben Bishop

I love zeroranger but it doesn't count. Like I said I love ninja gaiden 2 but that doesn't count either. See if we open up the definition to any game that s good or even extremely good then it just becomes a discussion of games we like ha. One of the key criteria needs to be that it s a huge risk production wise and there needs to be something to lose. I 'll give you a personal example. I m an aspiring writer I have been my whole life. If a ever do manage to write a successful novel and it somehow jumps starts my career as a writer that novel cannot be high art because I had nothing to lose. This is why Indie games really struggle in the category. Most indie devs are trying to break into the industry and so it s only an upward climb. High art doesn't mean the same thing as great art or even a masterpiece it s simply an artwork that is made purely for creative concerns at a high level of risk. You remove the risk part then any art that is non comercial would fall into the category

The Electric Underground

Loving the guest appearance. I disagree about ZeroRanger not being high art because I don't think it was made to make money. Just two guys making the game they wanted to make which happened to appeal to a lot of people. Pretty much any shmup made in the last 10 years could apply (just hardly any have hit any level of popularity).

Ben Bishop

Also I wrote these before listening to the podcast.. didn’t realize you were speaking more on the hardcore/esoteric aspect .

Masamune7772

Mark I was going to vote for planescape torment for the next review . Totally different from what you normally do but since you wrote philosophical reviews about action games I wanted to get your take on a game about philosophy

Masamune7772

Yes seg I was thinking about it more after the ep and I think older PC games def have that passion hardcore ethos behind them because back then the audience had to be hardcore in the first place to even know about them, let alone have the knowledge and tech savy to play them ha. So I bet there are a ton of real gems during that PC gaming era pre-steam (nothing against steam but it is the major step towards PC gaming becoming mainstream).

The Electric Underground

Yes I agree that poor Bog's tweet, if it got attention, would be misunderstood because the framing and context is a bit too lateral brain thinking for the current online game discussion -- especially on twitter ha.

The Electric Underground

Ha it is funny once you get out of the vortex of nasty comments and so forth to watch from afar. Just be sure not to be standing in front of that Wave of anger when it arrives you gotta per-emptively find higher ground XD

The Electric Underground

I think people are confused by Boghog's tweet because he gave a list of the main components of your average AAA. Just send them a link to Mark's gameplay density vid!

Moni Habib

Let's say it as it is, it's kind of delicious to organically piss off the collective internet.

francisco

Something about those old school Japanese developers.. they really did understand the concept of the game as art and approached it in a lot of different ways. They knew each other and drew inspiration from each other just as they did in other artistic scenes.. On a side note , for something to be considered art I don’t think you have to set out to define it as such, or to say “I’m going to do this as art”. Inspiration strikes when it strikes and sometimes high concept games fail and sometimes commercial successes prove to be profound. It does really matter that you put your heart into what you’re doing ultimately.

Masamune7772

I think Boghog is right. There are so many pc games that were passion projects that seemed to have little regard for financial success. But kind of impossible to say whether they actually did or did not care about financial success. Games like Wasteland, Planescape Torment, Phantasmagoria, Colonization. It’s so hard to say without better knowledge of what was going on at those studios. Regardless. Great episode. Really enjoyed it.

SegFault

OH yeah Chrono Trigger is such an interesting example. Because I don't think it sold super well right? Part of the criteria would be a game that's made more for artistic purposes rather than commercial success. What makes Chrono Trigger interesting is that it sold like crazy in Japan but not well internationally. So it's an interesting case though in a sense Japan just making games for their home Japanese audience does fall more towards that high art concept since the player pool in Japan is inherently more limited. Hmmm that's interesting to consider because old school JRPGs and Shmups share this dynamic. Both are Japanese made genres focusing on their own home market at the cost of international appeal.

The Electric Underground

It is! I think it turned out super well. Also a fun bonus is the Bog did all the music mixing for the ep ha.

The Electric Underground

Yeah it's always really fun to talk to him on the channel :-)

The Electric Underground

Ha I'm glad you enjoy their raw energy! Podcasting has been a passion of mine for many years now so the skillset is super high ha. This ep is a really strong one too, I think.

The Electric Underground

Oooooooooh yeah!! This is going to be a fun one to listen to.

Shazzy

Mark and Bog are the dynamic duo 💪

RC

Discussing which games are “high” art sounds like a great video . For me , chrono trigger had that experience on me when I was a kid. Profoundly impacted me. Today I think garegga is high art as far as games go. The music, story and art design of games are all artistic outlets within the medium, and then the mechanics of the game are an art of itself. The art of game design , which encompasses mulitiple art forms and wraps them together with game design. A game can pull you into it’s world like chrono trigger or amaze you with its classic “gaminess” like garegga. Which I see as high art because it elevates the classic simplistic concept of space invaders etc.

Masamune7772

The following statement may cause an internet outrage, but I enjoy your podcast way more than your videos lol. Looking forward to listening soon.

wabbylegs


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