Electric Underground's Shmup Input Lag Database
Added 2021-10-18 21:51:54 +0000 UTCShmup Input Lag Database
*Consistency Explanation*
I don’t like using number like 6.5 or 6.25 frames because that kind of misrepresents how input lag works. A game cannot perform an action between frames, the action either occurs on frame 6 or frame 7. Using figures 6.5 represents that half the time the action occurs on frame 6 and the other half on frame 7, but this is kind of vague which is why I added the consistency rating. It clarifies how often a game is hitting the input with the lowest amount of input lag. Most games are actually consistent about what frames they respond on (hence 100%), but some games do alternate in responsiveness for whatever reason.
My methodology and how I test for lag/my equipment setup:
https://web.archive.org/web/20200119185023/http://electricunderground.io/input-lag-test-setup/
Examples of what my lag test results look like:
*: additional entries by Zaarock with a similar setup*
Here is the link to the database:
https://docs.google.com/spreadsheets/d/1IbAWZ2g10kp7m8OwbVAbrTJRoAmeZoro-wRjg0s1geM/edit?usp=sharing
Comments
Wow. Now that is certainly lots of articles saved. Hope you have room for your patron vote time.
JBRPG
2021-10-18 22:40:09 +0000 UTC