NokiMo
The Electric Underground
The Electric Underground

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Electric Underground's Shmup Input Lag Database

Shmup Input Lag Database

*Consistency Explanation*

I  don’t like using number like 6.5 or 6.25 frames because that  kind of  misrepresents how input lag works. A game cannot perform an  action  between frames, the action either occurs on frame 6 or frame 7.  Using  figures 6.5 represents that half the time the action occurs on  frame 6  and the other half on frame 7, but this is kind of vague which  is why I  added the consistency rating. It clarifies how often a game is  hitting  the input with the lowest amount of input lag. Most games are   actually consistent about what frames they respond on (hence 100%), but   some games do alternate in responsiveness for whatever reason.

My methodology and how I test for lag/my equipment setup:

https://web.archive.org/web/20200119185023/http://electricunderground.io/input-lag-test-setup/

Examples of what my lag test results look like:

https://web.archive.org/web/20200119185027/http://electricunderground.io/shmup-input-lag-results-examples/

*: additional entries by Zaarock with a similar setup*

Here is the link to the database:

https://docs.google.com/spreadsheets/d/1IbAWZ2g10kp7m8OwbVAbrTJRoAmeZoro-wRjg0s1geM/edit?usp=sharing

Comments

Wow. Now that is certainly lots of articles saved. Hope you have room for your patron vote time.

JBRPG


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