In November the sound of rustling leaves will strike fear into the armies of Tyria as the Wood Elves make their debut. The Mainstay units of the Defenders and Scouts form the combat line while they get aid from the forest itself in the form of Giant Owls. For the Human Defense Force the Psy-Hacker takes control of magic abilities by force while the GRUNT Robots take on missions to risky for living combatants.
Please remember that these are early WIP shots of the models and not the final versions of the models.
Be sure to join our Patreon to get our October Rewards!
November New Release
In November the red and yellow leaves of Fall trees make home for the Wood Elves. The Glade Leader is a protector of the Heartwood, leading his defenders against the enemies of the forest with great tactical knowledge of the woods. The Spell Weaver channels the magical energy of nature to support the warrior of the forest and uses the forest itself to attack and hinder enemies of the Heartwood. The Defenders are the first line of defense against the forces that threaten the trees and beasts of their homeland, always ready to mobilize to get between the enemy and those they protect. The Scouts are always on patrol, silently and carefully watching the edges of their forests for enemies. Experts at navigating the woods and remaining unseen, their arrows can take care of threats before they become a problem. The Giant Owls are swift and deadly hunters, flying high, they can pick out their prey and descend upon them with razor claws that are impossible to escape. Connected to the Spirit of the Heartwood, they will always help the Wood Elves in their times of need.
The Human Defense Force's November campaign starts with the Drill Sergeant getting the troops in line. An army that fights in anger can achieve great things and the Drill Sergeant is a master at riling up his unit to impossible feats in combat. Psy-Hackers use technology to break into the forces of destruction so easily manipulated by psychics of other factions. They use this data to create real world anomalies or to enhance units with advanced tactical maneuvers. Sappers are special weapon experts that employ an array of heavier weapons to devastating effect. With their advanced training they're able to assume a variety of battlefield roles based on their loadout. The GRUNTs are robotic soldiers designed for war. Expensive to build and maintain, they are designed to be heavily armored and effective at special tasks and missions that human infantry wouldn't be able to endure.
In November the Ratmen find another suitable companion for their growth serum as the Giant Otter makes it's way to the army front. Paired with a Ratmen Priest the Giant Otter serves as a faithful companion, getting the priest to where he needs to be in the heart of battle.
For Age of Fantasy: Quest the Human Monk uses his body as a weapon, forgoing traditional fighting hardware for only his fists and his faith. A master of the martial arts he controls a combat with his lightning fast reflexes and delivers a flurry of blows to the enemy.
In November the Urban Terrain stacks up with the Platforms Terrain. This form of terrain adds height to the battle field, creating great posts for snipers and marksmen to draw their aim from as well as provide cover while sticking to the low ground beneath the network of platforms.
For our 2D releases, you'll see the Saurian Starhost - Set #5 and a Paper Terrain set for them. The 2D models are a great way to prepare armies for games quickly!
You'll also get 8 Short Stories with Missions, 4 Game Missions, and early access to the Heart of the Rot campaign for Age of Fantasy: Quest!
3D Print Rewards (1 legend + 77 models + 88 bases + 18 game aids + 12 Terrain):
Legendary - Ratmen Giant Otter Priest x1
Wood Elves - Glade Leader x7+1
Wood Elves - Spell-Weaver x3
Wood Elves - Defenders x18
Wood Elves - Scouts x10
Wood Elves - Giant Owls x3
Wood Elves - Themed Bases x44
Wood Elves - Gaming Aids x9
Human Defense Force - Drill Sergeant x2
Human Defense Force - Psy-Hacker x3
Human Defense Force - Sappers x21
Human Defense Force - GRUNT Robots x6
Human Defense Force - Tank x3
Human Defense Force - Themed Bases x44
Human Defense Force - Game Aids x9
Urban Platforms Terrain x12
AoF: Quest - Human Monk x1
GF: Warfleets - Nomads Fleet x4
2D Print Rewards:
Saurian Starhost - Set #5
Saurian Starhost Terrain
Games Rewards:
4 Game Missions
Lore Rewards:
8 Short Stories + Missions!
Early Access Rewards:
AoF: Quest - Heart of the Rot #1
The above is only the new stuff that's being added next month, so you're also getting a ton of other welcome pack minis, a 50% discount code for our MyMiniFactory store, games, and much more!
Project Roadmap
In December as the snow starts to fall, the trees will rise in aid of the Wood Elves. The Treeman Elders are weary warriors who've long been defending the Heartwood. The Elders use their knowledge of the forest to deftly bring the fight to the enemies of the woods, while the Elder Wraith uses the magic of the forest to awaken the canopy with spells. The Treemen channel their anger at trespassers into their combat, lashing out at the forests enemies with a flurry of attacks from their weapon like branches. The Treemen Brutes are larger and tougher versions of the Treemen with the strength to match, able to include rocks in their branches they can take care of heavy armor where other Treemen might have an issue. The Tree Giant is a mighty oak of destruction, it's roots able to whip enemies from afar, it's branch weapons massive and terrifying, and it's command of forest magic make it a tree there's no hiding behind... or from!
Also in December the Human Defense Force get some reinforcements. The Commander is up to date with all the tactical data from HQ, helping to position his troopers around the battle zone exactly where they need to be. The Veterans are experienced warriors who've survived the perils of active combat with wits and skill. Given access to the advanced weapon lockers they can outfit themselves to any and all battlefield roles. The OGRE Robots are a larger version of the GRUNTs. Their Increased size making for a stronger frame that can deploy heavier weapons at ranged but also be effective at up close maneuvers by carrying a large combat shield and dispersing crowds with heavy batons. The Attack Vehicle is a street level tank used for crowd control, it's arsenal of acid canons and flamers make it great for clearing out enemy encampments but it can also be upgraded to armor breeching weapons to take down fortifications or fortified enemy machines. The Support Vehicle is a modified Attack Vehicle retrofitted to provide artillery support. If it shoots hard and shoots far, this sturdy platform is how it gets into position to start it's bombardment and it's heavy armor makes removing it nigh impossible once entrenched.
December is also when the Dwarf Guilds break out one of their super efficient machines, the Mining Titan. Built to be dual purpose, this mech does it's name sake and makes quick work of drilling out ore. But that same drill and precision can also be used to hollow out enemy tanks and fortifications. When it comes to Mining and War, the Dwarf Guilds are always prepared for both.
Here is the roadmap for the next few months:
December - Wood Elves & Human Defense Force + New Loyalty Rewards
January - Wood Elves & Human Defense Force
February - Wood Elves & Human Defense Force + New Fantasy Terrain + New welcome Pack
That's it for now, happy wargaming!
- OPR Team
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