INDEX
Sellswords - New Update
Development for Sellswords has been chugging along slowly, and today we've uploaded a new version of the rules, which have been refined further.
Fate points have been re-worked, and now act as a resource for skill use, or to pass a stat test on 2+. Enemy stats have been slightly refined, making all enemies more survivable, and heavies/bosses have more attacks.
Str, Dex and Wil now start at 6+, and we've tweaked the rules so that you can not just make slow heroes, but also fast ones. The skills list has been tweaked, providing 6 core skills that fill their roles better. Equipment can now be swapped between heroes by using a special action. The weapon lists have been streamlined, with extra weapons becoming a campaign specific thing instead. Same goes for the items list, which now only has starter items.
The structure has also been changed a bit, and we now have a basic prototype page that will serve as the intro for campaigns. Unfortunately I still didn't have the time to re-work the current test mission, but I'll get to it ASAP.
The new rules are available for download here.
2D Print - Ogres Gang
The new Ogres Gang is available for download here.

3D Print - New Previews, Poll Results
At the top of this post you can see previews of some of the models that will be released in August, with the DV Assassins, the AH Mortar Beast + Spores and the MU Scorpion.
Last week we ran a poll to gauge interest in different factions, and we thought it would be interesting to show off the results. The plan is to spend some time now exploring different ideas for various faction themes and styles, and then eventually show you a few of them so that you can pick which one we work on next.


The results on the question of what type of factions people are interested in came down to an almost 50-50 split, so we're going to go ahead with our original plan, and keep releasing armies alternating between classic and original ones.

That's it for this week, happy wargaming!
- Gaetano
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