Update
Added 2018-11-07 21:19:21 +0000 UTCHey all, lots of text time. As mentioned, I've been learning RPG Maker MV, and putting together a new project with it, which I'll be pitching out to you guys this month. The good thing about MV is that it can export to (in addition to Windows) Linux, Mac, html5, Android; which means being able to play on your cell or tablet anywhere, not needing to use an emulator like WineHQ to play, and even being able to just play online in your web browser, without having to download the game. It also comes with built in mouse support, which I'll be designing to accommodate for (and by proxy, cell/tablet as well.) That means you'll be able to play MV games I make with just one hand, leaving your other hand free to give any pets you have loving headpats.
That said, there's definitely drawbacks. MV uses JavaScript, which to me, feels vastly inferior to work with compared to Ruby (VX Ace's programming language.) Having put some time into it now, there's definitely things I can do in Ruby that I can't or need to find other ways of doing in JavaScript. Presumably though, that's why JavaScript is port friendly, while Ruby isn't. There's also limitations and design decisions with MV that really rub me the wrong way, but I'll try to work around them.
Something I'm largely considering right now is porting Lust Doll to MV. There's no way to directly convert it, so I'd have to do it manually, recoding all the systems and rebuilding each map by hand. Which, while being a lot of work, does actually sound appealing, as it'll let me rehaul the whole thing, clean up the extremely messy and buggy code and put in a lot of improvements and features that I can't with original Lust Doll (Basically, think of what I did with Rainy Skies.) Original Lust Doll has a lot of poorly designed/coded systems, that has become way too frustrating to work with (for example, notice how I haven't touched the base battle system in forever?) So this could be a perfect opportunity to fix all that, make Lust Doll properly accessible to non-Windows users, and give me the motivation I need to do the extended content and continue working on it properly, instead of just being a 'backup project' for when I don't have enough else to put out each month.
As for Rainy Skies, I've been thinking a lot about this as well. While it's definitely really cool, I feel like I'm designing it as a cool, story/atmosphere based game with lewd elements, rather than a game that focuses on weird lewds. I may just need to work on this as a vanity side project; something I do for my own enjoyment. I'll definitely share it with you guys if/when I make headway with it, but based on everyone's feedback and where I think I would want this game to go, it's probably best that I don't use this for my main project, but work on it on the side when I can.
Anyways, for now I'm going to focus on the MV game and get that out to you guys first, then see how things stand. As well, I'll be doing bug fixes for lust doll's mega boobs (which is breaking everything goddammit,) and putting in some more guest scenes by CPA.
Comments
Right, the original intention was indeed to have random passerby's comment on whatever you're wearing. The roadblock I ended up hitting was having way too big environments to traverse, and way too many people to have to create different dialogue for. Thanks for mentioning though, and I'll try to make it happen in future projects~. And yes, BDSM is definitely awesome! Thanks for having faith in me, and I'll do my best to satisfy!
Indivi
2018-11-10 05:38:32 +0000 UTCOne thing that I both like and was disappointed with in both Lust Doll and Rainy Skies was the fact you could wear clothing and it'd show up on the paper doll on the side. The thing I was disappointed with? Not enough sexy outfits, imo, and nobody seemed to care what you were wearing. It would have been interesting to hear people call you a 'slut' or attempt to have sex with you (or something) if you had bondage gear on, etc. Anyway, the fact this new project seems to have a BDSM focus is cool for someone like me, which BDSM is a huge kink for me, along with degradation of both a verbal and body writing kind. I've liked your stuff so far for the most part, so I'm willing to pay you and give you the benefit of the doubt right now. Hopefully this means cooler stuff in the future too. ^_^
Krystle Taylor
2018-11-10 00:10:14 +0000 UTCAs mentioned above, I'll still be working on it, just want to do it at my own pace, instead of being pressured to cram in enough sexual content for a release each month. Lust doll mv port actually won't happen for a while as I'll be concentrating on the mv game showcased above. When it does though, I'll be improving and adding extra content as I go (including stuff like socks under shoes, that sort of thing)
Indivi
2018-11-09 06:39:46 +0000 UTCI'll still be working on it. Just want to do it at my own pace, instead of being pressured to cram in enough sexual content for a release each month.
Indivi
2018-11-09 06:38:04 +0000 UTCBit disappointed about Rainy Skies no longer being the main project, but if it wasn't going to live up to the expectation of Lust Doll in space then it can't be helped. Can't say I'm super enthusiastic about a Lust Doll port, since I already considered it a done deal after my first playthrough, but that's maybe because it was the 'final' version at the time. Might be fun to replay it if you do add some of the features from RS like being able to wear socks and shoes at the same time. Also content, because as someone said before: content is king.
Jon
2018-11-08 10:40:46 +0000 UTCNot going to lie, a bit sad that Rainy Skies is being put on the backburner - I really liked where it was going from what I saw of the new version. Oh well. Time to be exited about playing LD again from the ground up sooner or later.
genericname12345
2018-11-08 06:30:57 +0000 UTCThat's definitely my experience too. I don't like javascript as much, but it's necessary to learn if I don't want to hit a deadend one day. Hmm, I've never heard of phaser. I'll check it out just for interests sake. Thanks, and again, good luck to you guys too!
Indivi
2018-11-08 04:32:55 +0000 UTCI will!
Indivi
2018-11-08 04:28:05 +0000 UTCI believe moving RPG Maker MV is a good move, not the least of which is to keep up with technology. Its use of javascript is definitely to your advantage, not because javascript is a good language, but because javascript ate the web already, and the vast amount of libraries now through npm, yarn and other package managers is more broad and beyond anything we had for ruby. Since you already know one language, I'll bet you'll pick up the new one just fine. You can search for libraries through npmjs.com and see there is massive support to solve all kinds of crazy problems. We use phaser.io, which is a general purpose 2d game engine, and are layered our own engine on top of it - same with Unity for 3d. Lastly, porting code is indeed time consuming, but it is an excellent way to grow, learn from your mistakes in that context. Also, half the coding battle is being motivated, so if you are passionate about it now, go for it! "One cs engineer's opinion" -AtlasDrugged
2018-11-08 02:14:12 +0000 UTCPlease keep up the good work
Mira Feder
2018-11-07 21:43:09 +0000 UTC