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Ocean, Islands, & Sailing Ships [45x45]

 2 FREE MAPS AND 2 FREE SHIP TOKENS HERE

This week's release is my biggest yet: we've got 11 new maps for all your water based adventures, plus 50 terrain assets and 19 ship tokens includes 6 previously unreleased preview ship tokens (see below). All of the maps are seamless, which means you can scroll them using in your VTT (for example Parallaxia in Foundry) to achieving "rolling map" effects.

HERE BE THE REWARDS

The Maps

Adventurer and Above

 Hero and Above

 Legend and Above

Transparent PNG Assets (Legend and Higher Patrons)

Ship Tokens

Ship Combat Rules

Deity Level Patrons will see a copy of my ship combat rules designed to make ship to ship combat more fun and exciting. These are rules I am beta testing for a future release so let me know what you think!

Animating Maps, Whirlpools, & Fog banks in Foundry

For players using Foundry VTT, here are some simple instructions for using the Parallax module to animate scenes.

Scrolling Maps and Water Surface

For maps like the Open Water, the Trench, and the Coast, you can simple drag the map in as a tile and turn it into a Parallaxia tile by right clicking the tile then click the Waterfall icon on the top right of the tile. Then make sure the tile is the same size as the file and give it a  ΔY Offset value. I suggest 10 to start:

For making water with an animated surface, start with one of the Water assets instead of a map, then repeat the process with the FX-Water-Surface.png tile or the FX-Waves.png file. For these you will want to make the height and width as large as you make (6300px) so that the water surface tiles and fills the entire map.

If you are feeling ambitious, you can start with a static map and layer as many different moving tiles as you want to create levels of depth. Try this for a 4 layer scene (Warning, lots of layers can be hard to manage to make sure you get the low ones correct before you add the higher tiles:

Rotating Whirlpools, Fog banks, and Maelstroms

To make a Parallaxia tile rotate, simply add this code to Custom Script of a tile:

let speed = -3;
let dx = Math.sin(t/1000/200 * speed);
let dy = Math.cos(t/1000/200 * speed);
next.rotation.z = Math.atan2(dy, dx);

You can adjust the speed by editing the value of the first line. The negative symbol reverses the direction!

A Note on File Size

While I have taken extra care during this release to make these huge maps as small as possible in file size, some of the assets are unavoidably large due to their dimensions and the fact that transparent PNGs are lossless and inherently way bigger than JPGs. The Maelstrom asset is especially large: at 7.72MB it's larger than most of the maps! You may want to use the assets in Photoshop or DungeonDraft and then export your own completed map. If you plan to use them as drag-and-drop assets in a VTT like Roll20 or Foundry, just plan on some extra loading time for your players... but the results are worth it!!!

Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45] Ocean, Islands, & Sailing Ships [45x45]

Comments

Where do I find the "Tales from the Caribbean" rules?

Dire TheLawyer

It is evident you have put quite a bit of work into these and I for one am impressed! My table is going to be heading out to the open seas in a few sessions, so this is just all perfect :)

Martin Clarke

Love these!

Le_Dragon_Reborn


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