[TPS #03] Unity Animation Rigging - Attaching a weapon using two bone IK constraint
Added 2021-07-04 12:25:58 +0000 UTC
Comments
That might be difficult as the constraint target references would need to be reinitialised to the new skeleton bone game objects. I think at that point you’d be better off building the rig in code procedurally
TheKiwiCoder
2023-05-25 21:46:48 +0000 UTC
is there any easy way to replace avatar (character/mesh) if weapon was attached this way ?