Dev Update - 2024/01/26
Added 2024-01-26 14:55:28 +0000 UTCHey everyone,
the new year 2024 seems to keep throwing wrenches into my work.
Be it my own health or my family, this week it was my PC.
Last Friday, I said I wanted to finish the test build early this week.
Last Friday (evening), life said "eheheh... middle finger" and sent a power outage to roast one of my hard disks.
Out of the 4 disks in my PC, it hit the SSD with all the TNT stuff on it (of course). All rendered images, all DAZ scenes, and all kit-bashed assets were on that SSD.
While I do have a backup (2 actually), the backup is from the end of December 2023. 3 weeks of rendering work gone.
So instead of rendering the final images for the test build, I spent the whole weekend desperately trying to get the SSD back to functional or at least recover the data from it.
I failed on the first task but mostly succeded on the 2nd one.
By Monday I had most of the critical stuff recovered (it was painfully slow but at least it worked). Cost me 2 days of work and nerves (and ~200€ for a new SSD and the recovery software...) but that's still better than having to re-pose and render 260 images...
Lessons learned:
- do backups more often
- look into buying an UPS
It did come with one positive thing, though. While sitting there waiting and praying for the recovery to succeed I had an idea for a small animation that wasn't planned.
So as the wise people say: Always look on the bright side of life! :-)
After I dealt with the SSD fallout, I got back to setting up the remaining renders and created my test build (on Thursday now).
The numbers for this week are:
57 new static renders, 264 recovered renders, for a total of 321
1 new animation, 1 recovered, for a total of... 2 (didn't even need a calculator for this one!)
80 new script lines for a total of 1101
The plan for next week? Same thing I do every week... try to take over the world, gnarf.
Other news and stuff:
I released my Demo on Steam earlier today in preparation for the Steam Next Fest on Feb 05.
You can find it here:
https://store.steampowered.com/app/2639380/The_Neverwhere_Tales__Book_1/
And while you're there, you can give the game a wishlist if you haven't done already ;-)
In the process of setting up the Steam stuff and Next Fest, I'll make the switch to the game being paywalled.
I already mentioned it earlier, releasing on Steam forces you to do that and I want a (mostly) clean cut.
The demo (up to the end of Chapter 3) will be free (and I don't intend to take it down after Next Fest), everything after that will be paywalled.
I already made that switch on itch.io, Patreon will follow within the next few days, which means the Chaplain tier will be discontinued and a new Chaplain tier with a higher price will be introduced.
Both Chaplain tiers will have access to a Steam key (if they want) and the download links for the Chapters after Chapter 3.
Lower tiers will have access to the DL links and a Steam key if the lifetime support matches (or exceeds) the Steam price.
That's it for now.
I wish you guys a nice weekend and I'm thrilled to see what life throws at me next week... ;-)
Cheers,
Ceolag
Comments
Personally I've always preferred itch but I'm happy to go with what you are more comfortable with.
armibewo
2024-01-27 22:19:50 +0000 UTChaven't thought about itch keys, to be honest. If someone prefers that over Steam I don't mind giving away an itch key. The only problem that comes to mind is itch.io banning some NSFW creators from their payment collection (for reasons nobody can really tell, afaik). If that happens to me, I'll close down everything itch.io related including the project page. No clue what happens to the download keys in that case.
ceolag
2024-01-26 21:19:39 +0000 UTCAny chance of doing an Itch key if lifetime contributions are high enough? I've seen other Creators do this.
armibewo
2024-01-26 18:00:07 +0000 UTC