NokiMo
AllFenom
AllFenom

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Alpha Demo 3.3 (Private Demo)

Hello guys and gurls! It's been a crazy long time since the last Demo, and I'm ashamed about that, times really flies.
I should make more Demos with less updates, but you may get tired if there's not that much new content in them. Idk.

Additions:
-Changed backgrounds, for forest and caves.
-Added a shader for water.
-Remade the camera, AGAIN.
-Rework in how chests work.
-Added charged attacks for both sword and bow.
-Reduced number of attacks in jump attack from 3 to 2, in order to make it less OP, since many players say they just spam this attack.
-Improved idle animation + Sit animation.
-Changed eating meat animation (When closer to a campfire and having meat.)
-Increased Eyebats speed from 3 to 4.

I'm pretty sure I'm forgetting a lot, but you can take a look at these Devlogs I made about new changes!
Devlog - 03
Devlog - 04
Devlog - 05
Devlog - 06

I also added a game Icon! Hopefully it'll work.

QUICK NOTE: You can't play with your old Data. (Because new variables added to SAVE&LOAD)

Let me know what do you think of the basic Bandits for now.

For those who never played the game yet, here's a quick tutorial of how to play:

Z: Jump. (Keep press for a high jump, release to cut the jump.)
X: Attack, there's no charged attack, for now.
A: Shield, the shield is a mechanic I havent work too much in, In fact, I'm not sure about keeping it. (I don't really imagine Zoria using a shield.)
C + Direction: Roll, maybe the most important mechanic for combat. Rolling isn't free, it consumes some stamina, and you can't roll without it, so keep the rolls under control when in combat. Rolling makes you immortal agaisnt certain attacks, you can also cancel your attack with a roll, Make sure you practice a bit before going full Crazy Orc on enemies
S: Spell, it doesn't do damage, and changing elements and spell type doesn't work for now.

Love.

AllFenom


Alpha Demo 3.3 (Private Demo)

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