Blender version support (4.2)
Version 1.30 update notes; (Asset Library 0.02 and higher required with addon)
Main tools:
Easy Physics:
(BS) Easy Hair - Accurate: Automatically generate a simulated deformation cage for card based hair and clothing. Can also be used on a large variety of clothing and accessories. Set desired resolution by dragging the "Voxel Resolution" slider. A value between 500-750 is ideal for most meshes. Leave everything else at default for optimal use in most scenarios
(BS) Easy Hair - Fast: Same as previous tool but uses a different approach that favors speed for simple background props or simulation on lower end hardware / previews.
(BS) Easy Jiggle - Fast: Automatically generates a simulated jiggle deformation cage using the selected regions in edit mode then attaches it to active mesh. Must be in edit mode to use
Set BS_Inflate: Displaces the selected simulation / deformation / collision cage non-destructively. Simulated hair cages will displace only the simulated parts to correct clipping and collision issues. Displacement happens after simulation and will not affect actual simulated or baked results.
Create collision cage (Real): Create an optimized collision cage for physics interactions. When in edit mode, your selection will become the generated cage.
Deform by lattice: Create a deformation lattice for all selected meshes (Or selected vertices if in edit mode). This allows you to deform anything on the fly and can be used to deform simulated hair meshes after the simulations while keeping your simulation intact. An example would be to make the hair longer or push parts of the hair out to fix clipping all without losing your physics bake! Just remember to parent the lattice object to the head bone (with a child of constraint).
(BS) Z-Inflate:
Create a shapekey with slight inflation to prevent Z-fighting on two sided card geometry like hair cards. Commonly used to fix hair shading issues
Generate Aniso Hair / UV: Automatically generate anisotropy ready UVs and append the latest hair node for beautiful FF style shiny hair with many customizable sliders. The hair group will be added to all materials on all selected meshes. Simply connect your maps and output to the hair group.
Select the path for the downloaded asset library in your addon preferences. This is required for the optimize tools and future asset releases. Installation video can be found here
metali kana
2024-11-29 04:26:09 +0000 UTCsgtmoomoo
2024-10-25 20:27:36 +0000 UTCBS_Creative
2024-10-25 14:28:40 +0000 UTCJim Solo
2024-10-25 14:21:38 +0000 UTCBS_Creative
2024-10-25 12:34:16 +0000 UTC