NokiMo
realvr
realvr

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Guess what? Even more fixes

Another week, another maintenance release!

Version 24.3.1 of the R.E.A.L. VR mod brings the following improvements:

Enjoy the fixed games, and try to finish your playthroughs because a new title is landing in a week or two!!

[]-D

Comments

Pushing in the left thumbstick will change between 2d and 3d navigation on the map :)

Brandon(Post Maester)

I've asked about the camera issues in Hogwarts Leegacy earlier and this update totally fixed it for me! The game looks gorgeous maxed out on a 5090 with RT. Just one last hickup left - I can't navigate the map. It seems like my UI and the map are misaligned - on my monitor I can see that I am looking above the map, while in my headset I look directly on it. And the map UI element is floating above it. So I can't click on anything using my gamepad as it's misaligned and I also can't click on anything using my mouse as it wouldn't go down beyond a certain point. Any ideas on how I can fix that? Thanks in advance!

Deoks

What headset and how is it connected if not DisplayPort? Have you tried using the HUD sliders in the game tab of the REAL overlay? You need to change the PPD slightly and hit adapt resolution for changes to them to take effect. The original or the Remaster?

Brandon(Post Maester)

Horizon Zero Dawn: The game HUD overlay has never been perfectly in view but manageable. Now for some reason it is too far offscreen to be easily playable. Not sure what has changed. Nothing I think on my end... Help!

Justin

Thank you Luke for carrying the entire PCVR industry on your back! What do you think about the Samsung XR?

Philip H

Can you upload your RealVR64.log file? The one for the Ultrawide

LukeRoss

Hi Luke! Hi Brandon! I have a problem and I need your help because I can't fix it. I've upgraded my headset to a Pimax Crystal Super Ultrawide. I'm playing Elden Ring, and the mod menu says it's rendering at 14 PPD with the Crystal Super, but when I connect my old Samsung Odyssey, it says it's rendering at 24 PPD, and it looks much better using the same in-game resolution. I've tried different runtimes: Auto, Oculus, Steam VR, and OpenXR, and it's the same with all of them. The Crystal Super has a 50 PPD resolution. What can I do to fix this and take advantage of its 50 PPD? Thanks!!!!

Ángel Moreno Alcalá


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