Guess what? Even more fixes
Added 2025-10-27 20:32:07 +0000 UTCAnother week, another maintenance release!
Version 24.3.1 of the R.E.A.L. VR mod brings the following improvements:
DOOM The Dark Ages: VR support is back, after the latest official update broke it. This one was a though one to fix, because when I corrected the patches and could get VR running again, the changed code in the game triggered a bug in the NVIDIA driver which would bring down the entire system with a BSoD just after the intro movies.
In the end I managed to find a trick to sidestep the problem and send the information to the driver in a way that would not trigger the fatal bug, and I also got rid of a synchronization issue that might cause visible artifacts when using DL(S)SS, but once again a friendly reminder: nothing is guaranteed to last forever here, because computers are very complex machines and working out every kink in VR mode is no longer a priority for most hardware and software vendors. So, if you like a game, be sure to play it now while it runs properly :-PHogwarts Legacy: at some point my player patch got broken by an official update, so the game still kind of worked in VR but my custom cameras were no longer being applied. I corrected that, and while I had the hood open I also hammered in a small fix for the astronomy tables. It was impossible to align the 2D constellations properly with the 3D sky, so the mod will now autoswitch to the 2D virtual screen while you are looking through the telescope.
Horizon Zero Dawn Remastered: thank you for reporting a problem with the game that had somehow eluded our attention during testing. It is normally possible to tag enemies when you are using your Focus on them, but in VR those little arrow tags were not visible. After some deep investigation, it turned out that the problem was with the game itself. The engine allows free resizing while playing in windowed mode, and automatically adapts to the changed aspect ratio, but unfortunately the game miscalculates the position of all world markers whenever the aspect ratio is less than 16:9. The error becomes greater as you go down to narrower width/height ratios, until at 1:1 (which is the typical aspect ratio that we use in VR) the markers are all squashed into the bottom portion of the screen.
The problem actually involves every world-based HUD element, not just the tagging arrows, so in VR even objective/quest markers and enemy alertness indicators were misaligned with their objects and lay invisible past the bottom of your field of view.
It took me quite some time to reverse engineer the code and fix the developers mistake, but as you know I always want a game to be fully playable in VR, not just something that you pick up and drop after an hour or two because there are too many problems to deal with, so I pushed on until I found a solution.
Enjoy the fixed games, and try to finish your playthroughs because a new title is landing in a week or two!!
[]-D
Comments
Pushing in the left thumbstick will change between 2d and 3d navigation on the map :)
Brandon(Post Maester)
2025-11-12 17:50:11 +0000 UTCI've asked about the camera issues in Hogwarts Leegacy earlier and this update totally fixed it for me! The game looks gorgeous maxed out on a 5090 with RT. Just one last hickup left - I can't navigate the map. It seems like my UI and the map are misaligned - on my monitor I can see that I am looking above the map, while in my headset I look directly on it. And the map UI element is floating above it. So I can't click on anything using my gamepad as it's misaligned and I also can't click on anything using my mouse as it wouldn't go down beyond a certain point. Any ideas on how I can fix that? Thanks in advance!
Deoks
2025-11-12 16:58:39 +0000 UTCWhat headset and how is it connected if not DisplayPort? Have you tried using the HUD sliders in the game tab of the REAL overlay? You need to change the PPD slightly and hit adapt resolution for changes to them to take effect. The original or the Remaster?
Brandon(Post Maester)
2025-11-08 06:54:45 +0000 UTCHorizon Zero Dawn: The game HUD overlay has never been perfectly in view but manageable. Now for some reason it is too far offscreen to be easily playable. Not sure what has changed. Nothing I think on my end... Help!
Justin
2025-11-08 04:10:06 +0000 UTCThank you Luke for carrying the entire PCVR industry on your back! What do you think about the Samsung XR?
Philip H
2025-10-29 16:06:36 +0000 UTCCan you upload your RealVR64.log file? The one for the Ultrawide
LukeRoss
2025-10-29 15:18:16 +0000 UTCHi Luke! Hi Brandon! I have a problem and I need your help because I can't fix it. I've upgraded my headset to a Pimax Crystal Super Ultrawide. I'm playing Elden Ring, and the mod menu says it's rendering at 14 PPD with the Crystal Super, but when I connect my old Samsung Odyssey, it says it's rendering at 24 PPD, and it looks much better using the same in-game resolution. I've tried different runtimes: Auto, Oculus, Steam VR, and OpenXR, and it's the same with all of them. The Crystal Super has a 50 PPD resolution. What can I do to fix this and take advantage of its 50 PPD? Thanks!!!!
Ángel Moreno Alcalá
2025-10-29 12:44:44 +0000 UTC