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Release 9.2.0 supports Marvel's Spider-Man Remastered and Miles Morales

Dear friends, it's the end of 2022! Let's celebrate with not one, but TWO amazing Spidey games []-D

Before we begin though, let me state clearly that I'm deeply sorry for the raw state in which you're going to find the mod. Due to all the time I had to spend on AER v2, and to some health issues I experienced recently, there will be several operations that you'll have to perform manually and some annoying problems still left to resolve.

Setup

If you have an NVIDIA card, make sure that your drivers are updated to the latest version (at least 527.56).

Extract the mod archive into the "C:\Program Files (x86)\Steam\steamapps\common\Marvel's Spider-Man Remastered" folder for the first game, or "C:\Program Files (x86)\Steam\steamapps\common\Marvel's Spider-Man Miles Morales" for the second game in the series. You might need to change the paths slightly if you have moved your Steam library from its default location, or if you own the games from a different store.

Then run RealConfig.bat. It will perform a few indispensable operations (including the v-sync fix to work around the recent NVIDIA drivers bug), but I haven't been able to make it automate the game configuration yet, so you'll need to start the game launcher and set the following mandatory options before entering the game:

In the Display tab:

In the Graphics tab:

(From here on I'll be referring for simplicity to Spider-Man Remastered, but the steps are the same for Miles Morales).

Spider-Man is mostly CPU- and storage-bound, especially when traversing the city, so if you have a 3090 or 4090 you should be able to set everything else in the graphics options to insanely high values. Even RT reflections are not much of a resource hog with these games. If you have lesser cards, scale back accordingly. The camera in Spidey is so wild that you want all the fluidity and framerate stability you can get!

At this point you can finally press Play on the launcher. The game should enter VR and after the intro movies you will see Spidey on the radio tower. He should be 3D, but quite wobbly and low-resolution. Also the city behind him, which is just an imposter, will rotate in weird ways with the camera (luckily that's only an issue in the loading menus, the actual game is true 3D).

Unfortunately the game offers no resolution control for windowed mode, so here comes the worst nuisance: bring up the mod overlay and in the main tab find the slider that says "Target pixels per degree". Set it to a value approximately in the range 10-20, depending on your GPU, then press the "Adapt resolution" button to set the game resolution to your preferred value. You will have to set the resolution again at the start of each game session, as it won't be remembered. You can also do that at any moment while in actual gameplay.

The mod will default to the new render mode "1/2 rate". If your HMD is set to 90 Hz (recommended for my mods) 1/2 rate will lock the game at 90 fps. If you observe juddery movement or dropped frames, go down to "1/3 rate" which will lock the game to 60 fps. If you are hitting the target rate consistently, both modes should feel fluid like the full 180 fps we had in Dark Souls (albeit with a few more artifacts).

Note that with these two new AER v2 modes, the GPU should never reach 100% usage. A bit of headroom (say 5-10%) is needed to allow the VR runtime to hit Vsync reliably and also for the video capture to run smoothly if you are recording or streaming.

There is no first person camera (at least for the moment). Yeah, I know :'-(

The recommended gamepad for this game is the PS5 DualSense connected with an USB cable, due to the special haptics and adaptive triggers. Web-slinging feels much more immersive. The Xbox controller kinda works too, but has a few problems, most notably the fact that when the mod overlay is open, the navigation inputs you send to the overlay will incorrectly affect the game too.

The in-game camera will mostly work as intended. However:

Known issues

Additional notes

Today I bought an RTX 2060 and spent several hours with it in order to fix the scaling problems that were present in the previous AER v2 release. While I may be able to do more in January, I did make some progress, and on my test system (Intel Core i9-9900K, 32 GB RAM, GeForce RTX 2060) I can now play both Final Fantasy VII Remake Intergrade and Marvel's Spider-Man Remastered with perfect fluidity in AER v2.

In particular, keeping in mind that the RTX 2060 is the absolute minimum to be able to use AER v2 (older cards lack the necessary hardware):

With the above settings, I was able to get rock-solid gameplay at 60 fps. Of course the image quality won't be comparable to that of a 4090, mainly due to the low resolution, but you should be able to get a taste of what it means to play without ghosting :-)

One very important note: if you get awful judder, or long pauses where the headset doesn't seem to update (like one second or more), it's an almost sure sign that you're running out of VRAM. Dial down the texture quality, and close all other applications in the system that might be hogging your precious video memory (Chrome, I'm looking at you). Sometimes, especially if you've been playing for a while, it might even be helpful to restart the game and/or the VR runtime.

Of course with more powerful midrange cards, like for instance the good old 2080 Super, you'll be able to get the same fluidity while pushing higher resolutions. And if your card has a larger amount of VRAM than the puny 6 GB of the entry-level 2060, freezes and hiccups will be a much rarer occurrence.


An awesome 2023 to all of you!! This will be the year of VR!!!

Release 9.2.0 supports Marvel's Spider-Man Remastered and Miles Morales

Comments

so I like playing the game with mouse and keyboard but am having an issue where the mouse doesn't stay locked into the windowed game application, has anyone else had these issue or know of a fix?

Freedom Heindl

What happens when you try to go that high? How high will it allow you to go? Have you tried moving the game window manually with your mouse just in case Windows is blocking it somehow?

Brandon(Post Maester)

Hi. Spiderman Remastered is not letting me set resolution above 3700P. Just day before it broke i was able to set 35 ppd (5100p) without any problems and i changed no settings. Miles Morales and CP2077 are still working on 5100p. PLEASE HELP...

Marosh Bruno

Hello, I'm on Quest 3, Virtual Desktop and ps5 Dual sense. Cannot change anything on the REAL VR UI, but in game it works perfectly. Since I paly in another room from my PC it's a bit problem at the moment :-( Does anyone has this issue?

Hello. I trying play SpiderMan Remastered. So i downloaded newest version v10_7_2. Copy/paste. Run RealConfig. I followed the instructions to keep some settings off. I turn on the game and the camera is locked to middle of screen. So if i want too see something next to me and move the head - everything is stretching out. Screen is moving with my head instead of stay at place. Someone had that issue? Know the solution? I bought the game to play it in vr but its not playable.

Karol Zaborski

Hitting the "Adapt Resolution" button does not actually change the resolution. Anyone else had this issue?

Rike

In the future can you post in a newer Patreon post please? I don't really scroll down here that often so I keep missing you. Something is up in your log but I don't know why it is having that issue. Have you tried disabling Steam Input as well? I imagine you already followed my past advice :)? I plan on chatting with Luke tomorrow and I'll ask his advice.

Brandon(Post Maester)

Back after trying a fresh installation and the mod version 10.0.4. Sadly the menu does appear but VR doesn't get hooked. It just stays flat. I renamed the interpose file to sl.interposer_bak.dll but that led directly to a crash report from Steam. If you like, I have another mod log here https://pastebin.com/6yvxYypw I am sorry for keeping you busy with this but the harder it seems the more you want something you know? :) And I became really hungry for Spiderman.

Sabine G.

Hmmm, my bad, I thought I had updated to a recent version of REAL but I had not :( Good news is, you can just use the version I was using (10.0.4) and it should work fine :) I will let Luke know that things got messed up somewhere along the release line. I went back a few versions and still had the fish eye problem so not sure at what point yet. 10.0.4 is still attached to the post for Atomic Heart and High on Life though, so is accessible and working at least. Thank you for your patience and sorry for my boneheadedness 😋

Brandon(Post Maester)

Hey Brandon, just tried it again with every possible setting switched here and there + switching the resolution slider many times with no solution. Still warping like a madman. Using the Quest 3, Virtual Desktop and an XBox controller. Here is my log: https://pastebin.com/uwQrVKJe

Sabine G.

Are you using 1/2 or 1/3? For eliminating motion jitter when moving the camera, 1/2 seems to be the best option in my opinion. For it to work well, you have to make sure you are running at a solid 90 fps (if your headset is set to 90hz). If you can't get visuals you like and still hit a solid 90 with 1/2 you could try lowering your headset down to 70,72 or whatever the lowest hz setting is but it may not be as smooth feeling. I don't find the motion jitter to be bad at all if I am getting 80-90fps on Legacy AER but it really just depends on how sensitive you are to it. I think it defaults to 1/3 in the Real Overlay so if you haven't tried changing it to 1/2 or Legacy, that is a good place to start.

Brandon(Post Maester)

Playing Spider-Man and it's looking great! The only issue I'm having is a really bad stutter whenever I turn/move the camera. It's very hard on the eyes and I'm not sure how to fix it. Any advice would be greatly appreciated!

Make sure it actually works with the game and Steam is recognizing it if you are using Steam. My PS5 controller only works with some games on Steam ( not sure about PS4 but would think it would be more compatible).

Brandon(Post Maester)

is it normal that my DS4 controller isn't recognized at all by Luke's UI ? i connect it by usb and game detects it correctly

Tiger Man

Should also work for Miles Morales as well :)

Brandon(Post Maester)

bought the wrong spider man game, bought Miles moralizes game will you be making a mod for that soon , Apricate everything you do, Think its amazing

Unfortunately no. Combat is too hectic for first person and you need to be able to see the Spidey sense so he did not do first person.

Brandon(Post Maester)

hi all are these spidy vr mods in first person also

JBOX

OMG: https://www.youtube.com/watch?v=jDDHS4QiTMo

Cercata


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