Release 7.3.0
Added 2022-09-17 14:03:39 +0000 UTCSep 18: Thanks for all the feedback, folks! It looks like this new release is working well, phew. Just a quick heads-up, courtesy of Patron Tomo: if you have been holding back on Final Fantasy VII Remake Intergrade because of its price, know that it's on sale at 30% off until Sep 29!!!
Since the Edgerunners Update (version 1.6), it seems that many people have returned to playing Cyberpunk 2077 in VR. Some of you, however, have been experiencing more frequent crashes and different issues after the update, even running my 7.2.0 release.
As usual, huge thanks to the many Patrons who wrote detailed descriptions of their findings and sent me their saved games and/or crash reports!
My new release 7.3.0, which you can find attached at the bottom of this post, should hopefully fix all the remaining problems. It addresses:
- CP2077 not entering VR;
- Ghostwire: Tokyo not entering VR on systems with an AMD GPU;
- CP2077 crashing at start, or randomly a few minutes after launch;
- CP2077 flatlining, or showing message boxes with the "lockfree_table capacity exceeded" error, when navigating the menus (especially the world map, character creation, and inventory submenus);
- CP2077 flatlining when hacking surveillance cameras;
- CP2077 flatlining when using photo mode.
I hope that those bugs are really and thoroughly squashed now! Don't forget to run RealConfig after extracting the new mod archive. If you keep having problems after updating the mod, please check the first lines of your RealVR64.log file and verify that the game is actually running with release 7.3.0. And of course let me know if all is good now!
For convenience, I'm including here a few links to the many other CP2077-related posts that you can find on this Patreon. In particular, if you find that you can't read the information that the game HUD pushes to the sides of the screen, or it seems that the scanner won't target what you're looking at, please read carefully the last post in the list about the "tilt 'n slide" interaction model.
Index of previous posts:
- new Patrons please see the main CP2077 post for in-depth instructions and lots of details;
- refer to the troubleshooting post if you have problems;
- Pimax users, please read this to find out how to configure the mod for your headset;
- a previous update post explains all you need to know about aiming down sights;
- here's how to make ReShade effects work in VR;
- and how to make cars fly!
- the full list of fixes and improvements in (now obsolete) update 3.2.2 can be found here;
- a video tutorial of my slow-motion feature, and the special 3D menus for character creation and navigating the world map;
- how to use the new custom resolution and target PPD functions (with video);
- how to use the new HUD interaction paradigm (a.k.a. tilt 'n slide, full gameplay demo).
Comments
Mod installation files not found. When unzipping the mod archive, please make sure to overwrite existing files and to use folder names (preserve the zip folder structure).
Rantisoo Mirossa
2024-07-19 15:40:26 +0000 UTCYou cant use motion controllers with Luke's mods. They are keyboard/mouse or gamepad only. Gamepad works great with long sessions of CP. Welcome to the wonderful worlds of VR :)
Brandon(Post Maester)
2022-11-04 01:37:45 +0000 UTCIm a bit new to VR and VR mods, but I can run the game fine and load into a game and its all in VR, but my controllers aren't being picked up in CP2077 at all for some reason. They work fine normally for other VR stuff. I've tried running it with and without steamVR and im not sure what Im missing. Im using Quest 2 with Oculus link to my PC if you have any suggestions?
Daniel Hill
2022-11-03 20:52:09 +0000 UTCThey should have put a rearview cam in the center console of the cars. Also should have a stealth type car that is translucent so you can really feel the speed :)
Brandon(Post Maester)
2022-10-07 21:28:51 +0000 UTCReally enjoying Cyberpunk again. I know i have asked before, but is there any way to impliment a look behind camera button for first person driving? Even in VR its just not really great to try and spin round when wired up. I now there was a mod that kind of did this but it wouldn't let me map the button to controller!
Greyhaim
2022-10-07 16:51:14 +0000 UTCOk, so after reading some comments on this and other posts, I realized my dumb ass screwed up by messing with graphics settings. Reran real config to restore the settings and everything's running much better. I've tried TAA on and off, along with FXAA and SMAA. The reshade AAs still don't seem to do much, but the blurring is much better with TAA on. I have updated the DLSS dll. Is there anyway to eliminate the blurring around models or is that just something I've got live with?
Allie Fitter
2022-10-06 21:18:49 +0000 UTCThanks for all the hard work! I just installed the mod and I'm seeing some conflicting reports on whether to install the disable TAA and bloom mod. Do you recommend this with DLSS? The two AA packages in reshade don't seem to do much, though maybe I need to play with the sliders. I'm running a 3060 with an i9-9900KF. Any help would be greatly appreciated!
Allie Fitter
2022-10-06 20:10:34 +0000 UTC