NokiMo
realvr
realvr

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Release 4.1.1

This is a maintenance release that brings some improvements and stability fixes.

The main post for the Elden Ring VR conversion, with full instructions for setup and gameplay, is here. Please always remember to run RealConfig after you update. A troubleshooting post will follow soon.

What's new in 4.1.1:

What's new in 4.1.0:

Have fun killing unlikely creatures and exploring mystic places!

Comments

This happens to me sometimes. When I boot the game up on my quest 2 it's flickering and flashing really bad. I just go to the resolution and change it to something lower and save and then change it back to the resolution I had and the flickering and flashing is gone. Hope this helps!

Nabi Hussaini

So you're using the "Game default" camera but with large offsets? Can't you use the "R.E.A.L. close" camera instead?

LukeRoss

Hey Luke, From playing more I've found that before I enter combat I cannot easily target enemies unless I'm right in front of them a foot away... however, once combat starts I can easily target multiple enemies at normal non-VR game distance. Could it be something with the camera? I'm playing in third person instead of first and pulling the camera in right over my character's right shoulder. Or how else can I help you repro this?

Paul Curtin

Hey Jackal. All my mods use gaze-based aiming. There is no settings change to enable mouse- or stick-based aiming, because the games I mod expect the crosshair to always be in the center of your view and it's the camera that moves: however, in VR it would make no sense to tilt your view up and down using the mouse or thumbstick. The vertical movement must be driven by your head, otherwise you would get sick and the experience would not be realistic. Just give it a few minutes. You'll see that gaze-based aiming very quickly becomes second-nature, and when it does everybody finds it very precise and intuitive. Should you not be able to learn to use it, I can refund you. That said, please dial down the attitude, especially toward other members of the community.

LukeRoss

stated clearly? So i bought it yesterday and i only red the newest release since i just got it. In the new release i can not find anything about head aiming? I mean i can blame myself for not reading the entire forum( first time using patreon aswell and its a total mess and super beginner unfriendly to navigate on this page its a royal mess but that aside, i will learn), but honestly, aiming with your head is normal in this? And ya; ll are oke with that? Man you guys all must have some chuncky ass necks from all that bird shooting. All jokes aside. what did i miss in this release that stated its head aiming? i never used VR.. so try to read it as a first timer.. what did i miss where it said you aim with your headmovement? Its all honest questions. So there is no way to aim with mouse in first person?

Jackal

As is the case with all of these mods, head aiming is the only aiming method in first person. This is stated rather clearly in every release.

Aaron R

Btw its an honest question. i really enjoy the vr experience how it looks and feels, but the aiming with head kills it for me. That breaks the immersion. Normally you look with your head and aim with your right arm ( mouse ). Is there a way to aim with mouse? I really hope so otherwise it was a waste of money because i cant aim with my head and it doesn't make sense. Any help?

Jackal

is it normal to aim your gun with your head? i am using keyboard and mouse, i can use the mouse for left and right but not up and down. Doing something wrong or is this intended? its weird :D

Jackal

The 1650 is not very powerful, but you should definitely be getting better frame rates. Are you running other mods together with mine? Any errors reported by RealConfig?

LukeRoss

so my game is running at a nice 11 fps on low config and i'm using 16gb of rame intel i5 and a gtx 1650super

KaijuVerse

Thank you for the feedback, guys! I'll see what can be done although I can make no promises ATM

LukeRoss

Hey Luke! I read over Kalas' posts and tried the VR mod for Dark Souls 3 in first person and I have to agree - if we could do something about controls to make it more similar to that mod, it would be a great step forward when it comes to gameplay. Im not sure if its possible within the scope of how you mod games, but the controls in the Dark Souls 3 FPS mod were pretty rock solid with the character always moving in the direction of the camera - Ive had issues where Im kinda 'strafing' while trying to turn the other way to go around a corner, etc. Been enjoying my time in ER with your mod, just think this might help make the game a bit more playable in First Person mode and eliminating the headbobbing would be great as well. Thanks so much for the mod, have managed to take out quite a few bosses so far - but plenty of work left to be done lol. Take care

Jon Travolta

Ok so I reinstalled the game, updated my graphic drivers (nvidia), not sure what was going on (perhaps my game was on a different version or something) but I don't have the black bars anymore and the HUD issues are gone, much better! So at this point if the head bobbing when moving / rolling / attacking could be fixed and there was a way to make the character move in the direction of the camera I think it'd be good to go for a full playthrough :)

kalas

Let me know if reinstalling the game solved the issue!

LukeRoss

Just to verify if it's a subjective feeling or the camera is actually misplaced: in 1st person, without touching the controller and with your gun holstered, walk back in real life (like a foot or two) and look at what you see. You should be right behind the place where Arthur's head would be, except that his model is headless.

LukeRoss

The RDR2 Mod works really well. In 1st person mode im basically in Arthur's crotch... is there anyway to adjust this? :P I feel like im a midget going into the bar.

Zach Rivenbark

Yes I confirm. With 4.1.1 the camera shifts for me (to left of midbody) mostly in those situations: 1) when grabbing an object that's in a treasure chest 2) on the horse when I start galloping or when doing lots of consecutive jumping the offset goes away when I rest at a site of grace or teleport to a cave entrance.

FlyingWaffle

Sorry just saw your edit, I'm on windows 10, oculus quest 2 using oculus link (tried the different vr renderers in options but same result), i7 + rtx 2070 (laptop version) GPU, 15G RAM.

kalas

I cannot repro that here. I just tried again to double check, and the distance from which I can lock on is exactly the same whether I turn VR on or off

LukeRoss

No mods at all, the youtube videos don't show the black bars so it doesn't look the same. I'll try reinstalling the game and see if that helps.

kalas

Are you using other mods? There should be no black bars at all with square resolutions! Doesn't your game look like in the videos from YouTubers? They're all using square resolutions. EDIT: The black bars do appear on the desktop, but they should not be visible in VR! What are your system specs and headset?

LukeRoss

Thanks a lot for taking the time to reply Luke! Alright so I ran RealConfig again but unfortunately every resolution (which is square as you mentioned) ends up having large black bars on top and bottom (basically letterbox) so it significantly reduces immersion and the HUD also seems to be too far on the left / right for me to see it fully (though it seems to fix the flickering issue). Any ideas what might be the problem? Letterbox is not an issue in borderless 1920x1080. As for hiding the player body you'd still want to keep the hands and weapons visible for sure (like the ds3 mod) but honestly that is much less of an issue than the headbobbing so it's great to hear you might work on that :)

kalas

Hi kalas, you should definitely NOT be playing in borderless window mode as it will scramble the HUD and other things. Run RealConfig again (it will fix the graphics settings for you) and leave the game in windowed mode as preset by my mod. You can change the resolution, but choose only from the square ones. Re: the fist person camera, I might do something for the headbobbing in the future, but I won't hide the player body. In Elden Ring if you hide the player the weapons disappear too, and even if a solution was found to keep the weapons visible, they would look kind of silly and immersion-breaking just floating in the air and hitting things by themselves :-D

LukeRoss

Thanks this does bring up the hud but unfortunately it's not working in combat so still difficult to play in first person

kalas

im using a ps5 dual sense controller with ds4 windows and if i want to see the hud anytime i just tap triangle (Y on xbox controller)

Gaz252

Oh and one small thing I noticed is I can't keep the ingame HUD on screen (healthbar, weapons menu etc) so it makes it difficult to fight since I can't see my health. I can see the HUD fine when I press start though or when I pick up items but in-game there seems to be a flickering issue or something. It looks like the compass is always visible but the horizontal bar that is normally rendered on the compass is alone at the top of the screen. Might have to do with my resolution of 1920x1080 playing in borderless window (all other modes I tried either had black bars on top and bottom for windowed mode or HUD is not visible at all for other resolutions in borderless). Sorry for all that text!

kalas

Hey Luke, first off thanks a lot for your work! I have been hoping to play Elden Ring in first person VR and you made it happen :) Unfortunately I do find that the current implementation has a few issues that makes it quite uncomfortable to play. The main one is that the camera seems to be attached to the player which causes it to constantly bob up & down as the player moves, rolls, attacks. I previously finished a playthrough of Dark Souls 3 in first person VR (using vorpx + nexus mod) and it was comfortable because the camera only followed the player movement on the x axis (except when jumping I think) so moving / rolling / attacking was no problem at all. The other thing is that the player doesn't move in the direction I am looking which I find confusing and hard to control. Here is a video where you can see someone playing DS3 in first person VR to give you an idea (you may also notice that the body is invisible, keeping only the hands, which helps when rolling to not block your view): https://youtu.be/-PdRGN4Lv7o?t=2549 Do you think it could be possible to do the same for your Elden Ring mod? I would really love to do a first person playthrough but it does make me feel a bit nauseous as is with all the head movement. I would even be willing to try to look into the code and see if I can work out something provided you can indicate where I should look as I previously modified a witcher 3 mod to solve a similar issue. Thank you!

kalas

Hey Luke, this latest update fixed the issue with the HUD's lock-on dots not staying on enemies, but there's still an issue with the targeting system -- when playing in VR you can only lock on to enemies when you are like a foot away from them (basically once they already see you). The game doesn't have this issue in the regular non-VR mode and allows enemies to be locked on to from very far away. Is there a setting to increase the distance you can lock-on?

Paul Curtin

What are your system specs and headset?

LukeRoss

Thank you for the savegame! I'll see if I can repro here

LukeRoss

You could try with DLSS. With the game loaded, enter its graphics settings menu, set DLSS to "Quality" and apply the changes. Then bring up the mod overlay and set "Base window size override" to 2700x2700 and "Resolution Scale override" to "No override"; finally click on "Resize window". If after playing for a few minutes you still feel that the frame rate is unacceptably low, you can move to lower presets for DLSS from the game menu, or to lower values for "Base window size override" from the overlay. Let me know if you find the sweet spot!

LukeRoss

(RDR2) I realized that i have an integrated graphics card. i disabled my Amd card an the mod would work but, the outcome would start the stutter where it would run at 6 fps Any tips on this? i reenabled it after i loaded into it an it was a steady 60fps, started messing with some shader options an it crashed lol. havent been able to get it to 60fps since, any help or advice would be appreciated. ill gladly play at 60 fps

Tom

Yes, you watch a youtube video and all the guy does is throw the files in there and bam everything is sugar. I do that, and bam I need to install my whole os lol. These mods are sick though but we need better guides

Andrew Day

Yes, I relaunched the config. Here is my save file https://www.dropbox.com/s/ap5tg838qijnrjr/ER0000.sl2?dl=0

Tobik Bobik

i cant get the new updated mod to work. ive replaced the older files with the newer ones an ran the batch file, and i cant get the menu to popup. i then try to get the older files working again an it works but its jittery beyond belief. i wish there was a easy to follow video to understand updating and installing the mod (which files to delete or replace before retrying to install)

Tom

NVIDIA Geforce RTX2060, Intel i7 2.50 ghz, I know my setup might not be the best but it ran GTA 5 smoothly at medium settings and a few extras on. I know the engine is different, just hoping that I don't have to spend money on an upgrade to experience rdr2 on vr

ShepardTheDestroyer

I get this issue as well when opening chest or even running on foot while attacking only way to remove it is to fast travel or while running spawn your horse doesn’t work all the time tho

D

What are your system specs (CPU, GPU, headset)?

LukeRoss

Did you remember to run RealConfig after the update? If you did, then please upload your savegame anywhere and I'll try to find out what's going wrong

LukeRoss

Using a version 4.1.1 and still have camera issues. It randomly moves down after a horse riding or sitting at bonfire. Is there a way to fix or avoid that?

Tobik Bobik

Just editing, my dumb self thought it was meant to be installed like the old mods where the rdr2 files go directly into the install folder but I had to put RealRepo in instead. But, it runs really poorly for me unfortunately... Im stuck around 60 fps and it just doesnt look very good. I noticed the bat file works now but seems to have no difference in all the settings options

ShepardTheDestroyer

When I updated, the run bat file says theres no mod installation folder for rdr2

ShepardTheDestroyer

Depth of field works as the developers intended in VR, so I left it on in the higher presets, whereas as you noticed Motion blur doesn't work. But of course you can turn DoF off if you don't like the way it looks and prefer the added clarity to the out-of-focus effect!

LukeRoss

Is there any reason why this turns Depth of Field to Maximum instead of Off? When using "Maximum" the particle effects and the skybox look blurry/low quality -- but when changing to "Off" the sky and effects are crystal clear and look great. Don't notice any issues caused by switching this to Off like when turning Motion Blur on.

Paul Curtin

I got the last mod to stop crashing on me by running real config and putting it on low but i can't use the quick attack button rb does anyone have a solution for this

Adam McCarty 81

Pretty sure but I’ll check later this evening. Wouldn’t be the first time I’ve given Luke a scare…

Solomon Ginsberg

did you update to the latest version of the mod ? im pretty sure this was fixed

Gaz252

The Samurai 1st person camera sometimes swiches to mid-section of the body… Custom camera controlls seem to persist though so its not a problem for me personally. Wow, this game is tough, takes me back to the days when gamers were expected to actually do the work in order to win. Refreshing! Any chance the earlier installments (Darksouls, Bloodborn) will get the Luke treatment?

Solomon Ginsberg

hi luke, there is a posibiliy of include the file openvr_api.dll for the openvr modified with fsr? (https://github.com/fholger/openvr_fsr/) or the perfkit?

Francisco Torres

Did you run RealConfig after the update? Does it report any errors?

LukeRoss

Does RealConfig report any errors?

LukeRoss

You might be running out of VRAM. Try closing all other applications, and if that's not enough, press "Stop VR", restart the Oculus runtime and when it's up again press "Start VR"

LukeRoss

Not yet! Once all blocking issues are sorted out I will start looking into compatibility with other mods

LukeRoss

Please see the latest Troubleshooting post!

LukeRoss

I use varjo vr3.Not supported?

o120-888

Just updated to 4.1.1 using my Valve Index and the mod is still working as intended for me , did you run the RealConfig bat after updating ?

Gaz252

23:56:23:075 [13828] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" (Just loaded via LoadLibrary("tdh.dll")) ... 23:56:23:075 [13828] | INFO | > Found 360 match(es). Installing ... 23:56:25:297 [13828] | DEBUG | Initialized OpenVR library 23:56:25:427 [13828] | DEBUG | TrackingSystemName = lighthouse, NeedsMatchedEyePoses = 0 -> 0 23:56:25:427 [13828] | DEBUG | GetStringTrackedDeviceProperty(..., Prop_DriverVersion_String) returned 4 ("TrackedProp_UnknownProperty") 23:56:25:428 [13828] | DEBUG | ERROR: Compositor initialization failed 23:56:25:428 [13828] | DEBUG | Shutting down OpenVR library

o120-888

The new mod update is not working for my valve index which is what I prefer to use on your mods it's just freezing the headset up

Adam McCarty 81

When you start the game and the custom launcher pops up just choose Online instead of VR Offline

Gaz252

your mods have been dope af, so thanks for your hard work! i'm still working on my vr legs for your mod and would like to play in 2d while taking a break. how do we disable vr for elden ring? i changed dxgi.dll to dxgi_bak.dll with 4.1.0 to see if it might work, but it didn't.

StillbourneCMG

just tried the new mod and it crashed my pc restarted the pc and it wont even launch the game anymore it's just getting worse

Adam McCarty 81

Does anyone else have issues using Quest 2 with Link (using Oculus VR Render)? I got constant flashing/flickering. This issue doesn't seem to be present when using Airlink (or Steam VR Render). Specs:3070,i9-10850k, 32gb ram, Quest 2 with Link.

VirtualSteve

That was a regression in 4.1.0, should be fixed now in 4.1.1

LukeRoss

It seems to work for me... Maybe it takes a few minutes to propagate

LukeRoss

edited - sorry, had a moment. Fantastic work btw. Only wish my framerate was more stable (even with a 3080ti I have a lot of judder on high. I'll try medium (using a rift S)

HJ Hooch

Is there a way to get the HUD's lock-on dot to stay overtop of enemies? Having an issue in VR where the dot moves around when I move my head, often causing it to not even be over enemies when I'm fighting them. Makes fighting multiple enemies at once really difficult since I can't tell who i'm locked on to.

Paul Curtin

Trying to install the updated version. Overlay keeps telling me it's on 4.0.5. I've tried to replace the files as well as deleting them and copying fresh files, same result. I am running RealConfig.bat each time. I'm also having FPS issues (stuttering, big swings from 40-72 FPS) regardless of which preset (Low, Medium, High, Ultra) , HZ setting (72, 90, 120), or VR environment (Airlink, SteamVR, Virtual Desktop) I'm trying to use. I have been able to use all your other mods without issue. I'm on a Quest 2. PLEASE HELP!

Nebukanezzar

About an hour in, my quest 2 starts tunneling and stuttering.

jmarquez151

Is there a “gpu throttling” on the r.e.a.l mod menu, That seems to stabilize performance a bit for the other vr modded games.

jmarquez151

Great work by the way Luke , I never got great performance in Elden Ring before tbh, I could play on high or low and id get the exact same uneven performance, VR doesn't seem to have any worse hit on performance either, I hope From Soft bring out a huge performance patch. I can't believe one person can make this possible, now when we get pancake releases or up and coming games, we don't have to sigh and feel left out. There are some good looking games on the way like Starfield, Saints Row, Gotham Knights etc and we know they aint getting official VR support, maybe Star Field one day but I'm sure there will be REAL support first and it can only get better over time, sometime you just want to play a game in VR on the couch and it doesn't have to be remade for VR for a mainstream audience.

The Merote

Hi Luke just wondering is this compatible with Mod Engine 2? well maybe I should be asking the author of mod engine 2 actually since when I boot their .bat file Elden Ring boots and your VR works but no mods. I never tried ME2 before so I'll tinker about and see if I can find a solution.

The Merote

I have a G2 and it works fine I'm on Windows 11 build # 22616.1

John Zigmont

As usual, I crash before leaving the tutorial cave. I would love to see the rimgrave...

とり もも

Hi Luke. Just wondering if you have the mode working with WMR devices. I have a G2 and when I launch the game, it starts to load into Elden Ring (blue triangles) but then goes back to the WMR home. Any help would be great. I do get the load to VR prompt

Jaye Cook

this new update mod is crashing the game every time i die it won't respond

Adam McCarty 81

Same here, absolutely happy to support Luke , he is doing important work in VR, I just hope it remains worth while for Luke to keep and doing these vr mods

WIG

That would be nice <3

LukeRoss

Thank you James!! What do you mean in various views? Any specific example that I can try to repro?

LukeRoss

There are no changes for CP2077 in this release, but you can update if you want (every release always supports all games)

LukeRoss

I will try to get around to it, after the Elden Ring dust settles!

LukeRoss

Best patreon dollars I've ever spent

Jeff Schoch

Hey Luke - I didn't notice this before but obviously still getting use to the mod. In various views when you hold Y to go to the secondary item list it changes its position to be outside of the view. If you tap the button it is ok, but holding it seems to move it. I don't believe that happened in standard 16:9 resolutions. Anyone else experiencing this? On another note - the bandit 1st person is working fine now, and I haven't seen any low animation issues either. Great work.

Grocs

Maybe for the first time I'll play one of your mods when it's totally polished ... XD

Cercata

Is 4.1 just for Elden ring or is this for CB2077 also?

Matthew Kinsey

Thank you! 2fps NPC bug was ruining experience. Dont know how you managed to fix it! Still loving your old GTA5 mod any thought to include in your allinone mod packages?

Richard Pollard

Precisely, the bandit is the class on which I also saw the issue

LukeRoss

Thanks for this amazing update to your mod. I did run into that midsection and 2 fps bug (using a bandit) late yesterday. Cheers Luke.

Grocs

Luke, you are truly doing the most exciting work in VR right now. I’m enjoying Elden Ring and CyberPunk 2077 all over again and absolutely LOVE the VR support you’ve added with the R.E.A.L. mod. Absolutely outstanding. Thank you so much!

Tyler M. Poelstra


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