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Release 3.1.0 (the weapon update)

New Patrons: please see the main post for full instructions and lots of details. This is only a heads-up post to announce the new update and to provide a place for discussing it in the comments.

As promised, this release fixes several important issues, above all the excessively zoomed-in weapons that unfortunately Cyberpunk 2077 forces on all players due to its console heritage.

If you have a "normal" VR headset with parallel displays (basically every headset out there except the Pimax family, the Valve Index when used in a raw projections mode that almost no one knows about, and the Reverb G2) you'll now be able to control everything about your weapon. An image is worth a thousand words, so please refer to the screenshot above depicting the "CP2077" tab of the mod overlay, which can be shown at all times by pressing the Pause/Break key on your keyboard (or by pulling both triggers on your gamepad only when the game is paused in the menus).

The new section begins about halfway down, with the header "Tweak aiming camera". You will find four separate ranges there, by means of which you can customize the behavior of the different weapon types in CP2077. Zoom=1 means normal size, while zoom=20 is the foreseeable maximum (it should be enough for everybody, as the highest weapon zoom I've seen used by the game is around 10).

As you can see, my defaults set a range of [1, 1] for pistols, rifles/shotguns and other weapons like blades, which means that those weapon types will always be drawn at normal scale, while my recommendation for sniper rifles is to allow the full zoom-in range [1, 20] so you can see the scope information magnified as the game intended.

For tinkerers: you can customize those ranges as you please. For example, let's say that you choose a range of [2, 4] for pistols. That means that whenever the game draws a magnified pistol in V's hand, the magnification or zoom factor that the game wants will be compared against your selected range. If the zoom factor is less than 2, it will be forced to normal size. If the zoom factor is between 2 and 4 it will be honored, but no magnifications of the gun model larger than 4x will be allowed.

All of the previously described ranges are for weapon scaling: in the "Extra aiming tweaks" section, there is another range which instead controls world scaling. If you already played at least some of the game in 2D, you might have noticed that CP2077 enlarges the world every time you aim down the sights, with much higher levels of magnification when you use scopes. The "Aiming camera zoom range" allows you fine control over that mechanism. As you can see, my default kills all small, distracting magnifications up to about 2x, while it allows larger zoom levels so you'll still be able to use magnifying scopes properly. If you are a VR purist and always want your world size to be perfectly stable, select a range of [1, 1] and all zooming while you aim will be disabled.

Finally, ticking the "Free aiming camera distance" allows you to move your head IRL closer or farther from the sights, for a very natural way of dealing with different weapons and scope types. If you prefer a static offset, use the slider just below, before the "GPU Throttling" section.

So, what about VR headsets with canted displays? I'm happy to say that after much brain squeezing I managed to sort of bend the laws of optics a bit, and achieve a satisfactory zoom mode with perfect sight alignment even for those. There's only so much bending that physics will allow, though, so here's the catch: if your headset has canted displays, in order to maintain proper weapon line of sight even while zooming, the mod will mandate that weapon magnification and world magnification be identical (the game normally considers them independent). That means that if for instance you are running the mod on a Pimax headset, the "Extra aiming tweaks" will be grayed out and unavailable, and the four weapon zoom ranges will also control the world size when aiming with the respective weapon types. Also, there will be no special "Free aiming camera distance" mode because with tilted displays it would be impossible to keep your line of sight correctly aligned with the weapon.

A couple of annoying problems (which I might be able to solve in the future, but no guarantees) with canted-projection headsets remain: while your weapon is drawn or you are using the scanner, some objective HUD markers in the world will appear doubled and the minimap will jitter between the two display angles.

Other issues that this update fixes (thank you all for the detailed reports and the savegames you sent me, they helped a LOT):

Issues Q13 (shooting from vehicles) and Q16 (TAA/DLSS shimmering near close objects) from the Troubleshooting post remain open for the moment, as does the issue with turrets not being recognized by the mod. For both vehicles and turrets, you'll still need to rotate your gun with the mouse/stick in order to control where you shoot.


Enjoy your VR dystopian world in bright neon colors, and tell me what you think of the new gun implementation in the comments!!!

Release 3.1.0 (the weapon update)

Comments

where do we download the updates?

Connor Pannell

chance the vrapi from 0 to 3 in the realvr file

acjason1

with the reverb you dont need steam vr only wmr and open xr

acjason1

; Select VR API to use (autodetect, Oculus, OpenVR, OpenXR) - autodetect by default VRAPI = 3

acjason1

Hi, I've just tried this mod for the first time. Amazing work! I have it running in my Oculus Quest 2 via Link cable. But I can't get it working on my Hp Reverb G2. I've tried changing the default for the OpenXR application from Oculus home to Windows Mixed reality, and also SteamVR. But what happens is this. I have the Windows Mixed Reality and SteamVR running. When I run Cyberpunk, steamVR crashes. In headset i go back to seeing the Windows mixed reality home portal. The game itself continues to load. Lastly when I exit the game, Oculus Home pops up. So i figure there must be a conflict somewhere. Does anyone have any suggestions?

Funk

Thank you Zabe! If you have performance problems, disable the Oculus Home completely from the Oculus app menus, your GPU will thank you :-)

LukeRoss

Whoa, please stop for a minute to consider what you're asking :-) How can the gun sights possibly be aligned with both eyes at once? Even without the complexity of game modding, and in real life, you can either line up the sights of your gun with your left eye OR your right eye. And yes, many shooters do close the opposite eye when aiming, even though it's quite possible to learn to ignore the image coming from your non-dominant eye

LukeRoss

Reverse psychology or suggesting imaginary competitions doesn't work with me, but you're more than welcome to spend a year or so of your life creating your own full motion controller implementation for Cyberpunk 2077, and when it's ready I will offer you a way to integrate it with my VR mod and give you full credit!

LukeRoss

Great mod but...it could be better! First gimme a command with gamepad/keyboard to recenter view! Then let me aim with vr controllers! I know that you are against this, but...do you wanna make the best mod for CP2077? Are you sure that, without vr controllers, your mod will be the best? Praydog is working on RE and he is letting players to use vr controllers...

Giovanni M

Hi and thanks for you hard work Luke. I am playing the modded game on Reverb G2 and I really don't get these adjustments, I can only see through scopes if I close my left eye with ADS (which is quite tiring in long run..) so currently only comfortable way I can engage combat is to hip fire with crosshair. Should I be able to adjust the weapon from the mod menu settings so it can be seen centered for both eyes?

Zmo Zv

Hey I just wanted to say thanks for working on this, it's like a dream come true. Even with 200 hours in the game previously, I'm now seeing all kinds of details I never noticed before. CDPR should hire you to develop a legit full VR mode. By the way it works perfectly on my Oculus Rift (not even the S, the original). Only problem is poor framerate even at lowest settings, but I'm sure that's due to my low specs which I won't speak here out of embarrassment. It's playable. Also when Oculus Home starts you have to push the Menu button on the right touch controller to close it. Just an FYI for people like me who don't normally pick up the touch controllers. Anyways LukeRoss, you're breathtaking.

Zabe

Im at one res below max using DLSS with med settings and raytracing off at 50-60 fps with the latest dlss it also looks very clear. Its awesome!

Boat Kettle Cheese

Anyone know of a DLSS fix to resolve the "Smoking Poles" (All objects get ghosted left and right in parallax due to the Alternate Eye Rendering) I presume this is the result from the TAA within DLSS or TAA built into the game. I've heard of people replacing the DLSS file, but which one to use?

D S

My headset is 75hz, but is getting each frame alternated, so I would need 150fps for true and perfect frame timing. 75 works well though

D S

Thank you Rich! What headset and in-game resolution are you using?

LukeRoss

Can you provide more details? Are you getting any errors?

LukeRoss

Visible black bars dragging in from the sides are usually a symptom of low frame rate. Don't use third-party utilities to measure your frame rate, as they don't understand how the mod is working: use the internal fps counter that I provide in the mod overlay. You need at least 50-60 fps for a good experience

LukeRoss

Thank you ,luke. My pimax 8K + can run in this version. But there's another problem. When I play, the number of frames is 90. But when I turn my head quickly, the black on the edge of the viewing angle will slowly drag a shadow. Even if I set the resolution to the lowest, the problem still exists. What should I do about this?

野盖 常

Red Dead Redemption 2 can't run REAL_mod_by_LukeRoss_v3_1_0 ~RealConfig.bat , how to fix it ?

coMmy Chung

I'm not convinced that I'm seeing everything that's being rendered via the headset. If I stand stationary in a spot and take note, say there's a car to my left and I can only see the very edge which comes to the peripheral of my left lens, only the headlight in view, remaining in the exact spot and looking at the monitor the full car will be in view not just the edge. It's like what I'm seeing in the headset is a zoomed in version of what is seen on the monitor. Is this normal and aren't I losing performance / clarity having it render a bigger fov than I can actually see in the headset? Amazing work once again!

Rich Helstrip

Make sure you're using the delete function in realconfig.bat. always works for me. Usually happens when I change some setting in graphics and it saves. Not sure which one yet. Also try deleting the two realvr files.

D S

Hey Gyula, as you can see in the screenshot above the post, you can tweak the camera position to your liking using the sliders! Only when the weapon is not drawn for the moment, but in future releases I might be able to add even more control

LukeRoss

Hi Luke! I use our cyberpunk 2077 mod on oculus quest2 with airlink. How can I change V height? He is about the height of the belly of the other characters. Now I have to sit on the floor, do a recenter, and then I can sit on the chair and the height is good, but after the recenter in the first chair, the height returns again. Sometimes the height is restored without a recenter.

Gyula Papp

Hehe, it's there already! Uncheck "Allow camera roll" in the CP2077 tab

LukeRoss

I've played a decent amount with version 3.04. It is nice to know scoped weapons and aiming down side work better now. There is only one thing that I would like to be implemented and that is a gyroscope to keep the camera horizontal when you are in sitting or collapsing animations. This is the only time I will have to close my eyes not to get sick. Looking forward to the update and it is awesome to play this game in VR.

Mayonnaise3D

please give yours, but im using more gore and more blood splatter

gurufabbes

Anyone using other mods lto enhance gameplay in VR? I've downloaded a ton from nexus. But always open to more.

zamphir

The in-game model for V is headless when playing in first person (i.e., at all moments except in mirrors and when using the drone camera for driving or photo mode)

LukeRoss

Unfortunately large FOV doesn't work correctly (objective markers disappear or become huge). Normal FOV works, and I've tested it successfully both with the two 16:9 resolutions that are already available (1080p and 2160p) and with 1:1 resolutions. Adding intermediate resolutions is more complex, I'll try to think of a way of doing that in future releases

LukeRoss

I'll think about it! Always headlocked is not a viable solution, but I'll see what I can do in future releases

LukeRoss

Can you please add a feature in the next update that would allow the UI in game to follow your view similar to how it does when a gun is unholstered? I know the argument is that you wouldn't be able to read the UI in the peripheral but I would prefer that over not being able to see the UI most of the time unless I aggressively shake my head back and forth. Games like Stormland had it locked like that and while sometimes it was hard to read it still was a better feel. Ways to improve the reading would be to be able to change the part of the screen the UI is visible on to be closer to the center. Also allowing free movement on the x axis and locking the y axis would make it so you could look up or down to try and read it better. All just spitballing ideas here. I do know for sure I'd like it better locked to the view even if it was hard to read

KYLE SPANN

Noted 1:1 is ideal for standard fov headsets; and that you're working with pimax on various widefov fixes, is there a way to use other custom resolutions for higher fov on pimax. Such as 16:9 ideal for our large fov or somewhere in between for normal fov (150degrees)

D S

There are moments in which i can see my body without head, why?

Giovanni M

RTFM. I just had to deactivate the GOG overlay. It's just strange that this wasn't necessary before.

Volker

Cyberpunkt crashes after a few seconds when I start it with the VR plugin enabled ("Whoa! Cyberpunk 2077 has flatlined"). It was running fine about a week ago, but after a few days off it no longer works. I am not aware that I would have made any change to the installation. Possibly the last CP hotfix was installed. I completely uninstalled and reinstalled the game, started it (no problems), unzipped REAL_mod_by_LukeRoss_v3_1_0.zip to the correct location and ran RealConfig.bat. RealConfig did not show any errors. I am using Windows 10, a Quest 2 and the GOG version of CP. Do you have any idea how I can get CP running again?

Volker

Ciao italiano?

Alessandro D'Amico

Yes , try the Vorpx Mod

drowhunter

I noticed that the movement always follows the direction of the head while the hud goes about its business; in combat, on the other hand, the hud remains attached to the direction of the head. For those who suffer from a lot of motion sickness it is essential that the virtual rotation corresponds to the real rotation. This, together with a comfortable swivel chair and the Quest, allows you to play for hours. Is there a way to make the hud follow the movement of the head even in the exploration phases? Thanks Luke, you are "er mejo"!

Giovanni M

Did you run the config bat file again after installing the mod update? The pistol should appear at arm's length now with the default settings referenced in the update post

william mumford

Hi, I just loaded this mod the first time with this particular update. Drawing a pistol the gun body is smashed right up against my face. This isn't even scope or zoom related. It obscures most of my vision and gives me a headache. Is there a setting to alleviate this?

GT

William, could you try pulling the left trigger to aim and then shooting right away (within the first second or so) without waiting too long to take the shot? I noticed that if you keep the left trigger pressed for a long time the gun direction starts drifting away from the crosshair. It might be the game simulating the fatigue effect of holding the gun

LukeRoss

Playing on 8KX, there still appears to be some misalignment when using a sniper rifle. I have only used the one that you get as a reward from one of the characters so far, and found that I kept missing when aligning the cross hair with my target. It works fine with my Quest 2 so it must just be misalignment with the 8KX. I didn't try changing the new zoom setting any so don't know if that would affect it.

william mumford

Oh man, wish I had mentioned that in my post, I had started having crash issues after using that exact same mod. I did manage to resolve the issues with that one by removing the below three sections from the config ini file - I suspect that only one of them was causing the problem but I didn't bother putting any of them back once the crashing stopped: (1) [Rendering/AsyncCompute] HairClears = tru.... (2) [Rendering/MeshLoading] AutoRefreshTime = 2.000000 LoadingDelay = 1.......(3) [Streaming] EditorThrottledMaxNodesPerFrame = 99999 MaxNodesPerFrame = 99999 MaxStreamingDistance = 4000 MinStreamingDistance = 1.00000 MaxStreamingObserverHeight = 6.000000

william mumford

I have a 2080ti. Try lowering your resolution in the game settings. Also keep everything at medium or lower in advanced settings to start, then slowly increase {a few at a time to see if it helps visually}, if want.

Peter A

First time using this mod, and I noticed extreme blurry ghosting when I look around with my Quest 2 (Virtual Deskop). In your experience is there any setting that causes this or a fix? Using an RTX 2080 + 5600X.

Vault15

Thank you for this! Looks promising

Mr. BLid

Thanks man, you pushed me to discover that my issues where caused by a file called generalOptimization.ini... All seems good now :)

Jonah

I've played with my 8KX and have not had any crash issues. Do you have any other mods installed?

william mumford

Im crashing constantly... Step into an elevator crash, pick up a gun crash, end of a cutscene crash.... If i put the game back into pancake mode i can pass these sections but its too much hassle to play. (Pimax 8KX)

Jonah

awesome

DRASON

That wouldn't work, because to aim correctly the gun sights need to be aligned with your eye (i.e., the center of the screen)!

LukeRoss

Thanks for this update! Is it possible for the aiming camera to get a vertical offset? The gun feels way to high up in my face

Sean Feeser

Anyone know a way to assign the gamepad buttons to my Quest controllers?

zamphir

DLSS does not work if you turn off TAA, I thought it was because I was playing at a setting I thought was above my gpu level. After more reading and testing, it does not. FSR also seems to not work if you turn off TAA.

Brandon(Post Maester)

Just wanted to say thank you for this!

Eric Clymer

yes, i like these settings. What are you using for sniping?

Sven Hilbert

Yep, that's what it does if you choose to delete the settings! Just add the two lines [INPUT] KeyOverlay=19,0,0,0 at the end of the file with Notepad

LukeRoss

3.1.0 completely erases my RealVR.ini - I had previously reported that my RealVR.ini didn't contain the [INPUT] section needed to specify keycode-19 for the overlay command (and so the overlay was inaccessible to me). But after installing 3.1.0 (and choosing D to delete previous setting, to start fresh) this time my RealVR.ini is completely empty, save for the line "[RVR]".

J Moose

Any Pimaxians use this yet? Anyone know how to do resolutions other than 1:1?

D S

Flick the stick like a paper football. Actually I don't know... I think gta5 had snap so it's possible. Hopefully someone who knows can give you an answer. Discord would probably be fastest..

d0x360

DLSS shimmering can usually be fixed by making sure DLSS sharpening is set to off or 0. Trust me you don't even need to sharpen the image, it's already plenty sharp and having sharpening on makes the image look bad even at its lowest setting. This applies for ALL DLSS games not just this one. It's especially bad in RDR2 and HZD

d0x360

Look forward to you sharing the settings :)

Tom Westall

Spent all day working on trying to make things look good without having to have TAA in the game. Happy to report that I just celebrated with my first motorcycle ride through night city at 2700x2700 with everything turned to high and ray tracing on psycho with all the fixings. No blurry TAA in the way and got the shimmer to what I think is less noticeable than when TAA is enabled. Now I am going to bed and dreaming of all the fun I will have tomorrow. Still want to tweak a bit tomorrow and then I will share :) I was really enjoying elden ring but after so many hours banging my head against a wall and trying to figure out how all the shaders worked, I totally got sucked in just playing through the beginning :)

Brandon(Post Maester)

Nice, gonna check this on my Reverb. Anyway, I was quite used to the weapons too close XD

Cercata

Yes install reshade use smaa, use cyberpunk tweaks and Res script then you can disable in game anti aliasing this solves all that

WIG

Yes pretty much dump the files in same folder as game exe the run the batch file

WIG

Awesome mod! Any way to implement snap turning?

Jim lee

The game has a LOT of shimmer, anything i can do about that? (Pimax 8KX)

Jonah

Is there a way to use custom resolutions for Pimax headsets? Instead of 1:1?

D S

If anyone playing this game wants to improve the overall aesthetic and increase framerate( get rid of blurrinessfrom TAA) I made a guide and tutorial on how to install a couple of mods and which settings to change in the nvidia control panel… its not perfect but in my honest opinion I think it looks better….. https://youtu.be/_xFjFt7EsM8

TheReclusiveGamer

Awesome update! If anyone is not able to tweak individual guns, and only have one slider for tweaking the zoom level, then you have to run the RealConfig and delete your settings. This fixed it for me. I also have a video showing how I made some adjustments to the zoom level. These settings work very well for me. https://youtu.be/fytbaurCan8

Mr. BLid

Extremely sorry for asking a random question like this, but are the instructions pretty much the same for trying to run RDR2? Amazing work with the GTA VR mod by the way. (I'm Gamermoments from github)

William

So the settings I have used to make shooting more comfortable, and reducing squinting as much as possible are as follows ( weapon type, and the left and right zoom slider) Pistols (2,71 and 7,08); Rifles and Shotguns (4,04 and 8,03 ). Please let me know how you feel about these and whether you have better settings.

gurufabbes

The new tweaker is excellent and helps the issue of double vision somewhat. Unfortunately, I am not the most adept as using them, so its just a trial and error process to see what wroks.

gurufabbes

Nice update especially to the sniper ADS. The sniper was not usable before.

Greenimpact

maravilloso!

Francisco Torres

You can use the mouse, or the cursor keys on the keyboard, or D-Pad on the gamepad to navigate. Then click, or spacebar, or A to select. See http://www.dearimgui.org/controls_sheets/imgui%20controls%20v6%20-%20Xbox.png for the full gamepad mapping of Dear ImGui

LukeRoss

Hi there, can someone tell me how to navigate the mod menu. I can access the panel by pressing "Pause" but i am unable to actually make any selections once inside.

Cristhian Bonilla

Are you on 3.1.0?

LukeRoss

Just fired up GOG and CP2077 updated. The inventory issue is still there (or there again maybe). It's showing now as 1.5 hotfix 2.

sucklead

Awesome Luke, much thx for the update! Will try it out immediately:)

Sven Hilbert

Hey Bryan, please follow the extended instructions here: https://www.patreon.com/posts/cyberpunk-2077-r-63074041

LukeRoss

I am having trouble getting it to perform correctly on my quest 2. I do not have a steam version of the game just a base windows version. I have downloaded latest real mod and extracted as told. Unit seems to go into VR mode kinda but never performs correctly and makes me use keyboard just to boot it to play screen then all I see is hands no movement

Bryan Wilson

Amazing update thank you!

sucklead

Awesome work, can't wait to try it out!

Lewigi


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