Version 1.4.0 EARLY ACCESS (with working DLSS!)
Added 2021-07-25 16:56:03 +0000 UTCSo, I have good news and bad news. Which do you want first? Oh yes, I already went and spoiled some of the good news in the post title: the mod is working again, having fixed the compatibility problems with the latest 1.0.1436.25 build of RDR2, and not just that: DLSS is now fully usable in VR! Of course, if you had downgraded the game to keep playing during the last few days, you'll need to let it update again to get the new features. The bad news is that, due in part to the added complexity introduced by DLSS and in part to new annoying game bugs introduced by Rockstar, the mod has become a little harder to set up, and it requires you to jump through a few more hoops in order to have the best VR experience.
Buckle up, because this is going to be a long post :-) I will organize it in numbered paragraphs, to make it easier to refer to portions of it in the comments, and I expect to add/revise some of the paragraphs according to your feedback. As usual, the download and the README with the quick setup instructions are at the bottom of the post: however, make sure to read the rest of the post before firing up the mod, otherwise chances are that you will have an unsatisfactory VR session.
Before delving into the technical configuration details, I'd like to share another piece of good news: my mods now work correctly with the new Vive Pro 2 headset []-) No more jitters in the right eye! Amazingly, Patron Dustin Silver was able to pester HTC support into passing on a message to their developers team, and to quote his words, "Lo and behold, they fixed it!" Patch notes here. "Fixed a bug where flicker is observed on the right-eye when playing content using R.E.A.L mod". That made my day!!!
- 1. Game bugs. Since the update to build 1.0.1436.25, RDR2 no longer honors the graphics settings stored in its system.xml file reliably. In particular, on my PC at least, every time the game is launched it always seems to reset TAA to High (which is good, as Medium has haloing artefacts) and Resolution Scale to Off, which is VERY bad, because my mod used to rely on a Resolution Scale greater than 1 to produce the high-resolution renders needed for the VR headset without requiring absurdly large resolutions on the monitor.
This was the main reason for my delay in releasing 1.4.0. Since the game now seems to always start up with Resolution Scale = Off (or 1/1), and VR does need high values of Resolution Scale, I had to revise large sections of the code to make sure that the mod could tolerate changing graphics settings on the fly without crashing or starting to behave erratically. In the end, it was a win, as you will now be able to experiment much more easily with the settings (no more need to hand-edit system.xml and/or to restart the game at every tweak), but it did take a lot of effort and time.
Some users on Reddit are complaining of similar problems where the game "forgets" the settings for Anisotropic Filtering, Soft Shadows and so on, but for the moment I haven't been able to reproduce them, whereas on my system the Resolution Scale bug is pretty consistent. - 2. Graphics settings presets. If I had to choose the most common complaint that I heard from Patrons and YouTubers alike about the mod graphical quality, it would be without a doubt "too blurry / low resolution". For this reason, and also due to the above mentioned Resolution Scale bug that requires a special countermeasure, I decided to unify the resolution across all graphics presets. Now they all provide the same resolution as the Ultra preset, i.e., a monitor window size of 1080x1080 and a Resolution Scale of 5/2, translating to an effective VR resolution of 2700x2700 pixels. If that is too much for your video card and it kills your frame rate, you can either choose a lower quality preset (worse graphics but keeping the same high resolution) or lower the Resolution Scale from the game menus and the mod overlay (read on for further details).
As the Very High and Ultra preset used to differ only in Resolution Scale, Very High was eliminated. And since I found out that quite a few people like to use the optimized settings provided by YouTube channel Hardware Unboxed, I added them as a new preset selectable from RealConfig.bat. Credit goes to HUB of course. - 3. New mod options in the overlay. In order to work around the game bugs, to display new important information, and to provide DLSS-related options, I had to add a few controls to the mod UI. The "R.E.A.L. VR" overlay tab was becoming a little crowded, so I decided to split it and create a game-specific tab. Under this new "RDR2" tab, you will find an information line detailing the Resolution Scale and DLSS quality that the game is using at any given moment.
Remember that DLSS, which employs an NVIDIA-proprietary neural network to upsample the images rendered by the game, and Resolution Scale, which uses an internal rendering buffer and a TAA implementation coded by Rockstar, are mutually exclusive. The game logic forbids using both together, and it will automatically force-disable Resolution Scale if DLSS is selected.
You will find new info in the "Game fps" line too: besides the frame rate and latency, I now show the current VR resolution, which is fundamental to keep track of because it's the resolution of the buffer that actually gets sent to your VR headset. To make an example: if your game window on the monitor is 1200x1200, and you have Resolution Scale currently set to 2/1, the images needed for VR will in fact be extracted from a buffer that is 2400x2400 pixels large. That is the resolution that counts for the mod: not what the game shows in its graphics settings page, nor the one you might find in your headset control panel.
The "Advanced" section in the "RDR2" tab lists the old options that you already knew, to fix TAA for Stereo VR, change the world size to play with action figures or giants, and compensate the camera rotation for smooth turning. It also holds new controls that I will discuss in the following paragraphs. - 4. Fighting the Resolution Scale bug. Unless you want to use DLSS instead of the normal rendering pipeline of the game, in which case you should see the next paragraphs, Resolution Scale must be restored to the correct value every time the game is started. You can of course do it manually each time you boot the game: enter the settings menu, verify that NVIDIA DLSS is Off, restore the Resolution Scale setting to your preference, then confirm. If you have the same bug as me, the preference will be saved to your system.xml file, but the next time you run the game it will be forgotten again.
So, I added a quality-of-life improvement to the mod that can force the game to behave. At the bottom of the "Advanced" section in the "RDR2" tab, you'll find a new drop-down named Resolution Scale override. If this is set to any value except "No override", the mod will automatically reset the game render pipeline each time you start RDR2, and during the reset it will force the game to use the Resolution scale of your choice. Note this means that the corresponding setting read from the system.xml file will become irrelevant, so the place where you want to select your preferred Resolution Scale is now the drop-down menu and not the settings file itself. - 5. DLSS (at last!). This is certainly the most anticipated section of this whole post, but unfortunately due to Rockstar's choices it's also the one I fear will cause the most head-scratching.
DLSS works very differently from Resolution Scale (and as I mentioned earlier, they cannot be used together).
With Resolution Scale, the game actually renders the world to an internal buffer which can be smaller or larger than the output window, and then rescales this buffer (respectively with an upsampling or downsampling operation), optionally after using TAA to produce very high-quality anti-aliased images.
VR needs ultra-high resolution images (3000x3000 pixels is not uncommon), but very few users have 8K monitors that could display such a huge window. So, I leverage the fact that with Resolution Scale > 1 the game actually renders to an internal, larger buffer, and have the mod send the contents of that buffer to the VR headset, instead of sending the final output window. With the Ultra preset for instance, that allows for a VR resolution of 2700x2700 while keeping the window size on the monitor to a quite manageable 1080x1080 pixels.
DLSS doesn't work that way. It only ever upsamples. The game always renders to a smaller buffer than the output window, and then the neural network upsamples the image to its final size. For example, with NVIDIA DLSS set to "Performance", the game renders to a 540x540 buffer and the network interpolates that image to 1080x1080. Of course, such small images would be unsuitable for VR. So, the idea to take advantage of DLSS in a VR mod is to have a huge output window, let's say the usual 2700x2700 pixels, make the game render to a reduced version of that image (e.g., 1800x1800 with DLSS set to "Quality"), and then send to the VR headset not the lower resolution render but the final upscaled output image.
[If you are following me closely, you might have noticed that DLSS has an intrinsic problem wrt to the Resolution Scale approach. With DLSS, the high-resolution detail is always faked. The neural network can be incredibly good, but it's still making it up as it goes. With Resolution Scale instead, all the pixels sent to the VR headset were actually drawn by the game, with full quality. It's of course a trade-off between fidelity and performance.]
Now, the problem is that RDR2 natively won't ever allow an output window that is larger than the monitor on which it is running. There are tricks to exploit in the video card driver like DSR or custom resolutions, but my experience has always been they are too complex and unstable for the average user. Also, RDR2 doesn't seem to like them very much either.
So, to make DLSS possible with the R.E.A.L. VR mod for RDR2, I had to force the game's hand and make it accept any large window size independently of what your monitor resolution is. To the best of my knowledge, that cannot be done just altering the system.xml file or the game command line, so I added specific code and exposed the setting in the "Advanced" tab under the name "Base window size override".
Here is what you need to do if you want to use DLSS in VR with good results. Go to the game Settings->Graphics menu, and select a preset for DLSS from Auto, Quality, Balanced, Performance, Ultra Performance. [For the number-curious, Quality is 2/3 resolution (e.g., render at 720x720 and upsample to 1080x1080), Balanced is 29/50 (don't ask, I have no idea why they chose this crazy ratio), Performance is 1/2, Ultra Performance is 1/3 (so a tiny 360x360 render to show a 1080x1080 window).] When you select the DLSS preset, you will notice that Resolution Scale becomes grayed out in the game settings and is no longer selectable. Confirm and exit the settings menu. In the mod overlay, you should also set "Resolution Scale override" to "No override" to avoid confusion later.
Now (essential step) choose from the mod's "Base window size override" drop-down the actual resolution that you will want to use for VR, for example 2700x2700, and press the "Resize window" button that just appeared under the drop-down. There is always a very slight chance that resizing the window might crash the game, so don't do this after playing for a lot of time without saving :-)
At this point, if everything went well, you should see under the "Game fps" line that Resolution Scale is Off, DLSS is set to the quality preset you selected, and the VR resolution is exactly the one you chose from the drop-down list.
You won't need to repeat these steps every time you run the game: luckily the game remembers its DLSS settings (because they're the new kid in town and everybody loves them), and the mod will automatically apply the base window size override at every launch.
Now, there is a significant issue with this approach: if your monitor is not large enough to contain the full window, the game will play just fine (thanks to my little magic ^_^) and everything will be visible in VR, but on the monitor some portions of the window will be offscreen, which means invisible and most importantly unreachable with the mouse. This will make navigating the game menus and the mod overlay a big nuisance, so I strongly advise using a gamepad for DLSS high-resolution VR gaming.
Finally, my preliminary evaluations of the technique: my benchmarks show around 15% performance boost vs Resolution Scale (for the same VR resolution of course), so nowhere around the 45% figure that all the press quoted uncritically. In general you can expect higher gains in the wilderness, and less advantage in towns. "Ultra Performance" is good only for the laughs: it's basically unwatchable in VR where everything is magnified and large as life. "Quality" on the other hand is pretty good, almost looking like native, except for issues like invisible particles, birds leaving black trails in the air, checkerboard hair and the such, as can already be seen in several YouTube videos.
All in all, I still prefer Resolution Scale, which is a little more performance intensive but much more solid in terms of uncompromising quality. Some people say it's too blurry even at high resolutions, but that can easily be fixed using the TAA Sharpening slider. I set it to halfway in my presets, but even pushing it all the way to the right doesn't create objectionable artefacts, and it makes for a very sharp image. Fun fact: many people on the Internet swear by CAS (Contrast Adaptive Sharpening) and say that the TAA Sharpening implementation by Rockstar is vastly inferior. During my testing as I was developing this release, I hotswapped Rockstar's shader with the one for CAS, and tested the full ranges of parameter values: there were no visible differences between the two filters, at any level of magnification. So basically Rockstar have CAS integrated into their TAA implementation, and yet everybody hates it and says that it's blurry while CAS applied via ReShade is the bee's knees. Oh well. - 6. DLSS for VR. During these days of hammering the new game update to make it fit with the mod (and vice versa) I discovered a couple of interesting things. The first was quite saddening at first: in stereoscopic VR, DLSS suffered from the same kind of artefacts and haloes around nearby objects and characters that plagued TAA, only they were much worse and made the reconstruction almost insufferable. Not NVIDIA's or Rockstar's fault, to be sure: they simply didn't account for the fact that RDR2 would be played in 3D.
As luck would have it, most of the code I had already written to fix TAA could be adapted quite easily to also fix DLSS, and even more providentially, during the past week NVIDIA released their DLSS SDK to the public, which made me more confident that the solution I was pursuing was the right one. So, the "Fix TAA for Stereo" checkbox became "Fix TAA/DLSS for Stereo".
The second interesting thing was that Rockstar implemented the DLSS sharpening function that NVIDIA provides (and which has the side effect of increasing frame time a little bit, so not exactly zero-cost), but for some reason they didn't expose it to users. It is in fact a very subtle effect, so perhaps they feared a barrage of negative comments from people saying things like "Rockstar botched their sharpening implementation as usual!". Anyway, I exposed the additional setting in the mod, so that we can enjoy a little placebo effect by confirming that our DLSS is as sharp as it can possibly be ;-) - 7. README. I've updated the README in some points, but for now I'm not including all of this new information in there, since Rockstar will in all likelihood come out with further updates in the near future. Bugs might be corrected, or new ones might be introduced. Until the dust settles down, I prefer to keep the README down to a manageable size and to use posts such as this one to discuss all these new options and countermeasures.
Incidentally, for those of you who are new to the modding world, this kind of breaking/restoring of mods when a game gets important updates that fundamentally change its rendering pipeline is quite common. However, it isn't usually as bad as this time. For instance, GTA V just got updated, and the only intervention needed to restore full functionality for my VR mod was for users to download an updated version of Script Hook V. Zero effort on my side. So, it varies: thank you for your patience and support during these past few days.
TO BE CONTINUED. Phew. That's all for today. I'm exhausted, and if you read all of this you must be too. Let me know how this new release works for you, and have fun tinkering with DLSS and the new options! Don't forget to play the game a bit too, as I'm no longer finding any time for it :-D
CHANGELOG
v1.4.0:
- made the mod compatible with RDR2 build 1.0.1436.25
- added workarounds for new game bugs
- reorganized the mod overlay and added new info and controls
- added full support for DLSS and window sizes larger than the monitor resolution
- completely fixed DLSS for Stereo rendering
- made the mod robust to adjustments to the rendering pipeline at runtime (like settings changes or window resizes)
- implemented settings and version detection code
- added automatic control of the overlay font to adapt to dynamic changes in the window size
- reorganized the graphics preset files to favor resolution and added a popular config
v1.3.1 and older:
- see this post for previous changes
Comments
I seem to be getting a crash on a particular mission - train robbery. When the main crew arrives after the train is stopped and the shoot-out is over, I crash on the desktop. What might be the issue?
2021-08-24 15:12:47 +0000 UTCme too :)
Miguel Augusto
2021-08-06 17:14:04 +0000 UTCIt certainly should, other users have pretty good performance with the 2080 Super
LukeRoss
2021-08-03 06:45:46 +0000 UTCNot automatically. You need to select the OpenXR renderer from the "R.E.A.L. VR" tab in the mod overlay; the mod will save and remember your choice for the next runs. You might still have jitters after that; in that case, get the OpenXR Developer Tools for Windows Mixed Reality from the Microsoft Store, and use them to check that your active OpenXR runtime is set to WMR (if it's set to SteamVR, tracking might still not work correctly). Then, in the developer settings page of the tools, you should make sure that Custom render scale is set to 100% and that Motion reprojection is Disabled.
LukeRoss
2021-08-03 06:44:57 +0000 UTCDoes it automatically use OpenXR if you're using a WMR Headset? Samsung O+.
2021-08-03 04:08:46 +0000 UTCHi. I was wondering if a 2080 super with an i9 9900k and 24 gb of ram will be strong enough to get solid framerate.
2021-08-02 02:18:08 +0000 UTCThe mod still works if your window is not square, but you will have reduced performance because your card is rendering extra pixels that you'll never be able to see in the headset. What resolution are you running?
LukeRoss
2021-08-01 11:02:23 +0000 UTCHi Brad, welcome and thanks for your support! The 1070 is indeed a bit on the weak side, but first of all let's see what the game frame rate is (as measured by the mod): please activate the mod overlay with the Pause/Break key on your keyboard, click on the "Overlay" tab with your mouse, and then on the "Show FPS" checkbox. Turn off the mod overlay pressing Pause/Break again, and play for a while keeping an eye on the frame rate in the upper left corner.
LukeRoss
2021-08-01 11:00:46 +0000 UTCHello. I'm new and have terrible performance on the lowest settings. I have a feeling my 1070 gpu might be the issue. Is there anything I can do or should I wait till I have a better PC? Using a rift s. V_1_4_0
Brad Lewington
2021-08-01 09:40:58 +0000 UTCDoes the in-game resolution matter at all now since the mod overrides that setting? I havent changed the in-game setting, its set to something other than square but the mod seems to work fine anyway. Just wondering.
Solomon Ginsberg
2021-07-31 10:39:03 +0000 UTCReinstalled the mod and error disappeared
Iker
2021-07-30 08:23:54 +0000 UTCNever heard of that one! Are you using KB/M to navigate or a gamepad?
LukeRoss
2021-07-29 20:54:52 +0000 UTCStill having the "Unknown error FFFFFFF" error at startup. I deleted the settings folder and then the error disappeared, but when I try to load the mod the error appears again.
Iker
2021-07-29 08:34:11 +0000 UTCanyone have an issue where in the overlay you cant change some settings? i can play with the sliders or check boxes but anything with a drop menu like overriding the window size or resolution scale i cant modify
2021-07-28 18:06:35 +0000 UTCclick Try Again... Usually strats for me second or third time
Jonah
2021-07-28 14:18:43 +0000 UTCI´m having again the "FFFFFFF" error at startup
Iker
2021-07-28 12:55:01 +0000 UTCThanks, Scott! If you used the RealClean file, it reset your mod settings to default. You can enable it again from the "RDR2" tab under "Auto heading control (experimental)"
LukeRoss
2021-07-28 12:36:50 +0000 UTCHey Luke - awesome job on this - so impressed. One question, the head turning of the body doesn't seem to work. Is that gone? Do I need to 'reenable' something?
Scott Carson
2021-07-28 12:32:14 +0000 UTCI sometimes get the same errror... I just click Try Again and it usually loads second or third time.
Jonah
2021-07-28 10:04:35 +0000 UTCI added "-ignorepipelinecache" to launch parameters and fixed it
Iker
2021-07-28 09:52:44 +0000 UTCNow I get this 2 errors when the mod is loading: FFFFFF or "err_gfx_d3d deferred mem"
Iker
2021-07-28 09:38:53 +0000 UTCCrashes or freezes?
LukeRoss
2021-07-28 08:56:49 +0000 UTCI´m having crashes every 5 minutes or so, don`t know why
Iker
2021-07-28 08:38:48 +0000 UTCI got my settings just right and this is literally the best looking VR game I've ever played. No dlss required!
2021-07-28 04:36:09 +0000 UTCafter checking other post it looks like I don't have near the power required.... I even got the Oculus controllers to work in game using "Auto_Oculus_Touch" for vJoy.... Bummer
SteveJustSteve
2021-07-28 03:46:02 +0000 UTCThis is my first time to run the mod or game for that matter... I made it through the first part of the story but get frame edges and slow motion on in 2nd on horse in snow even after running .bat at Low. It's a totally new steam install, so I'm wondering if I even have enough PC to play it. My specs are AMD 3600X, 1660 Super, 32 gig ram playing on a quest 2. When playing the GPU is only around 50%, CPU is like 20%. Do I stand a chance? If so what should I check to fix? Thx
SteveJustSteve
2021-07-28 03:26:10 +0000 UTCDoes the Pause key work?
LukeRoss
2021-07-27 21:42:19 +0000 UTCI'm sure I'm being REALLY dumb but I cannot get the overlay to open in game. I am pausing (so the menu with 'Map' appears, then pressing both trigger buttons on the XBox controller, but nothing! Please help an idiot out!
2021-07-27 21:38:55 +0000 UTCIker, please try the remedy at https://www.patreon.com/posts/54180538
LukeRoss
2021-07-27 19:12:33 +0000 UTCI had this issue, for me it was due to Twitch Studio being installed. If you have twitch or other streaming apps installed, try removing them. Hope it works for you.
Will See
2021-07-27 17:44:58 +0000 UTCOpenXR "fix" didn't work for me.
Miguel Augusto
2021-07-27 16:29:42 +0000 UTCThis is a response from Luke to someone that was having the same issue: "Due to a bug in the SteamVR driver for WMR that they never seem to get around to fixing, with WMR headsets like the Reverb G2 you need to use OpenXR. Select the OpenXR renderer from the "R.E.A.L. VR" tab in the mod overlay; the mod will save and remember your choice for the next runs."
2021-07-27 16:23:42 +0000 UTCI'm also having issues, but with the Quest 2. I described it on a previous post, but now I can't find it anywhere :( Anyway... I just get the VR world with random horizontal jitters and no HUDs.
Miguel Augusto
2021-07-27 16:22:24 +0000 UTCI am having issues with the G2. It runs but when moving my head, it is extremely jerky. I followed the instructions exactly, including turning off 'motion smoothness'. I turned graphics settings to 'Low' just to make sure it wasn't my GPU struggling, but the problem persists! Any ideas? PC is a 5.2Ghz i7 8700 (o/c) and a GTX1080Ti - not the best but certainly should be enough!
2021-07-27 16:16:05 +0000 UTCWorks for me on g1
Michal Hrabovcak
2021-07-27 13:20:55 +0000 UTCWorks for me on g2. Try to make a clean install
Emile Tixeuil
2021-07-27 12:42:40 +0000 UTCPersonally I prefer to use the Low settings of the realconfig and then up the resolution. I'm using DLSS, that 24XX resolution preset and get between 80-90fps with my G2. The difference in graphic quality on Low isn't that big while a high resolution and especially fps make the game much better to play imho :)
Andre Warringa
2021-07-27 07:45:07 +0000 UTCThe scopes jitter got much better for me in version 1.3.0 ... din't try them with DLSS, have to make more testing, but DLSS looks nice, I think I prefer it over TAA
Cercata
2021-07-27 06:50:15 +0000 UTChttps://youtu.be/nBSqvTKpSO0 A veeeeeeery short comparsion of my results on my rig. I stick with my custom window size of 1440x1440, render scale 2,0 and taa off / fxaa on. For me the best playable and visuall result on my Index and rig :) you have to add 3-4 more fps, OBS drops the framerate even with the preview window disabled.
Hoshi82
2021-07-27 05:33:27 +0000 UTCERR_GFX_STATE
Joe Franklin
2021-07-27 05:23:44 +0000 UTCDo you have a fix for aim being off? its off on both my Pimax and my Quest 2
Jonah
2021-07-27 05:11:49 +0000 UTCAmazing work Luke. Even DLSS on Quality mode (configured properly via the mod) is amazing. Has fixed all my issues, including aiming. I find the aim jittery with the high zoom but that is just due to the head tracking. Is there any way to dial that down?
Grocs
2021-07-27 02:18:56 +0000 UTCThank you so much for your help resolving my issue yesterday. From your troubleshooting page A5 have you made a guide yet for performance? What settings preset should I use? Anyone with similar specs want to share their tweaked settings? i7-7700, rtx3070, 32gb ram. Valve index
Will See
2021-07-26 21:16:54 +0000 UTCSee Q6 (or Q9 if you moved the game to a different folder) in the Troubleshooting post https://www.patreon.com/posts/troubleshooting-51552016
LukeRoss
2021-07-26 19:25:52 +0000 UTCHave the same issue here, everything worked fine until the games new update, which crashed everything for everyone, but now I've done 3 clean re-installs of the game, new version and new version of the mod. Everything should be okay and all the settings in correct values but the game just doesn't catch VRhook, so I don't get a way to enter the mods overlay at all. Curious if someone has worked a way through this problem. Game is via steam and Cpu is intel i7-11700k 3,6ghz (overclocked to near 5.0ghz though) - 32gb ram - windows 10 pro and tuf gaming geforce rtx3090
2021-07-26 17:51:50 +0000 UTCgood work
2021-07-26 17:18:23 +0000 UTCI cannot repro here, the Low preset gives me no errors. Instead of a reinstall it's usually quicker to have the launcher verify the game files. Do you have other mods installed?
LukeRoss
2021-07-26 16:56:26 +0000 UTCIt run fine the first time I tried it, but I chose the HUB settings with the batch file and the fps was not optimal for me. So I re-run the batchfile and chose Low settings. Then I got an 'Unknown Error FFFFFFF' as soon as the intro with the shotgun starts. I retried this a couple of times, changing other options with the batchfile, but I either get this Unkown Error FFFFFF or an Out of memory error (I have 32gb installed). When I delete the RDD2 folder in documents the game runs normal, but not in VR ofcourse. With this freshly made RDD documents folder I run the config batchfile again, but then I get either the FFFFFF or the out of memory error again. Doing a full clean reinstall now to see if that helps :)
Andre Warringa
2021-07-26 16:47:23 +0000 UTCResolution Scale is ignored by the game when DLSS is active. I will try to make it clearer in future releases, but for now to get a consistent message just remember to set "Resolution Scale override" to "No override" (see paragraph 5 of the post for additional details). Basically the idea is that you can either have Resolution Scale or DLSS active. You can never have both
LukeRoss
2021-07-26 16:05:53 +0000 UTCUnder fps counter line resolution scale doesnt show off for me but i think its still using dlss. Everything else is set to what you say it should be when using dlss. Just resolution scale doesnt say off. Its says the scale i was using. Im using the 5/2 scale.
Nicky Butler
2021-07-26 15:58:47 +0000 UTCAre you repeating the same mission over and over, with the game always crashing more or less at the same point, or does it crash regardless of what you're doing and where you are in the world?
LukeRoss
2021-07-26 14:26:01 +0000 UTCEverything worked as planned for me, and the game runs really well...but only for 10 mins. Seems to crash back to desktop after approximately 10mins each time.
B A R O N
2021-07-26 14:22:10 +0000 UTCNobody else has reported that error for the moment. Could you upload your RealVR64.log file to Pastebin?
LukeRoss
2021-07-26 14:04:14 +0000 UTCbah...sorry for the double posting. it wont let me edit it.
Joseph Spadaford
2021-07-26 13:40:38 +0000 UTCall this to play a game. i feel like i should clock in or something.
2021-07-26 13:35:17 +0000 UTCsorry to add to thepile here but i am in story mode for the first time. the game locks up right at the third scene every time just before game play and spinning icon kicks with with the prompt that the game is not responding. There is also an error message that pops up in the rockstar window thats says this: Script Hook rdr2 Core: an exception occurred while executing 'realVR_rdr2asi" (0x00007FFC1F4B0EB0). id 54 Sorry to add to the pile here but i am in story mode for the first time. the game locks up right at the third scene every time just before game play and spinning icon kicks with with the prompt that the game is not responding. There is also an error message that pops up in the rockstar window thats says this: Script Hook rdr2 Core: an exception occurred while executing 'realVR_rdr2asi" (0x00007FFC1F4B0EB0). id 54
Joseph Spadaford
2021-07-26 13:22:27 +0000 UTCNot really, sorry :-)
LukeRoss
2021-07-26 13:04:07 +0000 UTCI suggest that you have the Rockstar launcher (or Steam if you have that version) verify the game files. What video card do you have?
LukeRoss
2021-07-26 13:03:14 +0000 UTCDue to a bug in the SteamVR driver for WMR that they never seem to get around to fixing, with WMR headsets like the Reverb G2 you need to use OpenXR. Select the OpenXR renderer from the "R.E.A.L. VR" tab in the mod overlay; the mod will save and remember your choice for the next runs. If you still have jitters after that, get the OpenXR Developer Tools for Windows Mixed Reality from the Microsoft Store, and use them to check that your active OpenXR runtime is set to WMR (if it's set to SteamVR, tracking might still not work correctly). Then, in the developer settings page of the tools, you should make sure that Custom render scale is set to 100% and that Motion reprojection is Disabled.
LukeRoss
2021-07-26 13:00:05 +0000 UTCDerrick, how many other threads are you going to open for your problem? Use the "Reply to comment" button and stop spamming the post with so many variations on the same message, or I'll start deleting all of your comments. This is a community, not your personal wall where you vent your frustration. That said, for your specific problem, it comes from the fact that you have moved the game installation to another drive, which is not a supported scenario due to a bug in the Vulkan loader. See the new Q9 that I added to the Troubleshooting post (https://www.patreon.com/posts/51552016) for the solution.
LukeRoss
2021-07-26 12:55:07 +0000 UTCThanks for the review and the kind words, Ed!!!
LukeRoss
2021-07-26 12:47:45 +0000 UTCHave you checked out Q6 or Q9 in the Troubleshooting post? https://www.patreon.com/posts/troubleshooting-51552016
LukeRoss
2021-07-26 12:46:14 +0000 UTCWhat headset are you using? I saw this when I played it with my Pimax 8KX headset. I had to turn on parallel projections to fix the aiming dot. I never found a way to get rid of the grey transparent square. I just switched over to my Quest 2 to play it instead.
william mumford
2021-07-26 09:56:36 +0000 UTCHave same problem here, also Steam + Index, rtx3090. At first I downloaded the 1.4.0 version and installed it and ran the realconfig as usual. The game started with "VR" so the image and sounds were in the headset, though in 2D as it was in older mod version and the newer game version. So I uninstalled the game and everything what had something to do with vrmod, downloaded and installed the game again, worked without VR just fine. Then downloaded 1.4.0 mod again, ran the realconfig with ultra, went to steam and unchecked the game theater thingy, and did everything by the book and like before.
2021-07-26 09:28:11 +0000 UTCEverything is good. Only I have problem with aiming enemies. Around aiming dot is grey transparent square. And aiming dot gets red when is next to the enemy on the left cca 1-3 meters in game scale. When I shot to empty area with this red aiming dot, enemy nearby fell down dead. When I aimed to enemy, dot is classicly white and when I shot nothing happen. Can you please help me with this issue?
2021-07-26 08:30:20 +0000 UTCLukeRoss do not plan to make a mod for arm 3 in the future? thx
Michal Hrabovcak
2021-07-26 08:06:02 +0000 UTCGame is borked for me. Not sure if it’s Oculus, the Rockstar update, my computer or the mod. It ran great for about half an hour then something froze up. When I loaded it back up the frame rate dropped to 11 during the loading screen. After a number of attempts to get it going again I couldn’t even get that far. It locks up in the headset in the main menu and on the monitor there’s some error about out of memory. I haven’t tried adjusting anything in Windows yet but there’s never been an issue like that before.
Colin
2021-07-26 08:03:35 +0000 UTCtry to use the same thread for the same (your comment) topic. Just click the comment icon on your comment. Did you do any Overclocking on your gpu? Don't. Just use all standard and do a clean install with starting with lower default settings and work your way up as you see fit. hope it helps.
Miguel Augusto
2021-07-26 05:45:01 +0000 UTCRemove the mod files.
Miguel Augusto
2021-07-26 05:33:57 +0000 UTCHello, If I want to play Red Dead Online, what should I do? is there anything I have to modify so I can play it on a regular screen, and then how would I switch back to playing the VR mod in story mode?
Carlos
2021-07-26 05:19:49 +0000 UTCDid you run the RealVR Config bat file before running the game?
william mumford
2021-07-26 02:57:36 +0000 UTCThe camera shakes too much each time I turn my head and makes me feel dizzy... any solution? I use reverb g2
2021-07-26 02:42:59 +0000 UTCNo overlay with your instruction on using the vr menu when using the Pause/break button when the game download. that is different from the other time when I did get VR earlier today.
Derrick taylor
2021-07-26 02:23:53 +0000 UTCAnyone know if there are any Auto Oculus Touch scripts for RDR2?
SteveJustSteve
2021-07-26 02:12:31 +0000 UTCwhat is your card, are you using DLSS?
Will See
2021-07-26 01:51:24 +0000 UTCGame freezes for me after installing the mod. I can't leave Valentine and starts to lag a lot before it freezes. Can play fine for a few minutes before this happens.
2021-07-26 00:55:07 +0000 UTCYep, it doesn't work at all anymore. I have tried reinstalling the mod and reinstalling scripthook v and still no VR. It did work initially. Now after moving the4 game to another drive and installing the mod again..is doesn't go into vr at all. it just the regular game without the mod in it even though it is. can even play RDR2 online with your mod in file. Something is definitely wrong. I have a valve index headset. No vr hooking
Derrick taylor
2021-07-26 00:42:54 +0000 UTCi had it working on my E-drive but it kept crashing after 5-10 minutes. So I transfer it to my D-drive thinking that it needed to be on a hard drive. Now it doesn't go into vr at all. it plays regular game style with no vr at all. I downloaded a clean version of the game from steam. Put in your latest real vr mod into the file like always. and it goes into a regular game without vr. It was as if your mod is not in the file at all. Usually it would click on into vr after the gunshots. but no ..not this time. I have a 3090 RTX game card and I had it on medium settings. Now no vr at all. All flat screen with your new updated mod file. At least I got a chance to play it in vr for a couple of minutes before it crashed.
Derrick taylor
2021-07-26 00:03:17 +0000 UTCI can report a DLSS win here too! Have only had a chance to test for an hour or so but... Sharpness and clarity are superb, and now seem only bound now by my Rift S’ 2560x1440 resolution. With the headset native 80hz refresh rate and DLSS set to “Quality” using a window size of 2700x2700 and the “Hardware Unboxed” (RealConfig.bat preset “O”) I’m enjoying a solid 80FPS in all but the busiest mid-day situations in Saint Denis. And even there the FPS drops are negligible. DLSS mode offers a distinct improvement over even my best optimized (non-DLSS) Render Scaling settings, especially for distant objects, and performance seems smoother too. Changing window size or miscellaneous graphics settings will occasionally crash the sim but that’s maybe 1 in 5 times, if that. After any graphics change the “Resize Window” button in the overlay’s RDR2 tab must be pressed again to restore full resolution, but that’s remedied in seconds. Best of all, once dialed in all the settings are retained on the next game boot so subsequent sessions require no further actions to get straight into the game. Awesome work Luke. Well done! (System: i9-10900kf CPU, RTX3090 GPU, 64GB RAM, Nvidia 471.41 Studio Driver)
2021-07-25 23:55:58 +0000 UTClol, It really was. Just drop it in the folder and change a few settings. Very easy overall. I'm having some crashing issues with DLSS enabled but the game runs just as well as always with TAA.
2021-07-25 23:23:16 +0000 UTCI just checked out 1.4.0. Everything seemed to work great! Sometimes changing resolution in game crashed but that was about it. I’m still playing around with DLSS from Quality to Performance and seeing all the differences. I’m not sure what settings I’ll end up with. I briefly got to see what 6750x6750 would look like with resolution scaling and man of man that’s nice. Too bad 25fps isn’t playable. Also, the sharpness slider sure feels like a placebo. Currently, I’m liking… Quality DLSS with a very high resolution or resolution scaling 2.5, 2700x2700 with the TAA fix from nexus mods. Although I haven’t tried the nexus mods “TAA fix” with 1.4.0. I’d be interested to hear others experiences with settings. Anyway, there are lots of things to play with. And getting it working was a lot less daunting then Luke made it out to be in his post. It all just worked! Great job yet again!!
Clint
2021-07-25 23:11:31 +0000 UTCwith press x and navigate with left or right d pad
stoniVR
2021-07-25 23:08:22 +0000 UTCHow does one navigate the mod's UI new tabs with a controller?
FlyingWaffle
2021-07-25 22:59:41 +0000 UTCI seem to no longer have an overlay.. last version i used of the mod was like 1.0.3 or something like that.. and decided to play flat while DLSS was being worked on.. so i turned off auto VR mode.. but with this i don't seem to have an overlay at all anymore.. so i cant turn it back on.. any idea whats going on?
2021-07-25 22:52:10 +0000 UTCDid you check out the Troubleshooting post (https://www.patreon.com/posts/troubleshooting-51552016)?
LukeRoss
2021-07-25 22:07:07 +0000 UTCmine crashes while loading no error message or anything the black box loads up then it just crash's i use oculus
2021-07-25 22:01:25 +0000 UTCAre you retrying the same mission and having the freezes more or less in the same place, or does it freeze completely at random? How much VRAM do you have?
LukeRoss
2021-07-25 21:05:20 +0000 UTCit freezes every 5-10minutes. And I have to get out of the game.
Derrick taylor
2021-07-25 20:50:44 +0000 UTCSee paragraph 4 in the post. Basically you need to use the mod override control for Resolution Scale instead of a settings file
LukeRoss
2021-07-25 19:46:15 +0000 UTCHow would i change to the very high resolutiin scale you had in previous version of the mod. That resolution scale was a sweet spot for me. Ultra resolution performs bad for me.
Nicky Butler
2021-07-25 19:38:14 +0000 UTCLuke has implemented his own TAA fix in this mod. They probably cancel each other out. In the RealVR overlay in game there is a new setting for it located under the RDR2 tab. Activate there and remove the LML TAA fix for your game folder
Momentum
2021-07-25 19:23:36 +0000 UTCI got everything up and running with little issue but for some reason the mod I was using to get rid of the TAA blur is no longer working. I've updated lml to the latest version but the blur fix hasn't been updated. Maybe the blur mod is incompatible with the latest version of RDR2? I don't know, but it looks like I'll have to switch back to the previous version for now. :(
2021-07-25 19:19:44 +0000 UTCPlease don't make a new thread every few words you write. That just clutters up the comment section. There is a "Reply to comment" button shaped like a dialog balloon that is used to continue conversations. Have you ever read any of the posts I write? If you had, you'd know that I didn't "forget to include AMD graphics cards in the mod". Please upload your RealVR64.log file to Pastebin so we can take a look. And also if you provided details about your system it would be a good start.
LukeRoss
2021-07-25 19:12:56 +0000 UTCDid you forget to include AMD graphics cards in the mod? That would explain why no VR is found
Toshie27
2021-07-25 19:05:10 +0000 UTCVR status: Not available?
Toshie27
2021-07-25 19:01:20 +0000 UTCI'm so impressed that I'm basically at a loss for words. Thank you for the hard work and I couldn't be happier to be supporting you in your work here.
Momentum
2021-07-25 18:52:20 +0000 UTCNo matter what I do, it doesn't work in VR I give it up because I can't get any help to solve the problem, I've tried everything and nothing
Toshie27
2021-07-25 18:40:42 +0000 UTCDoes the game play normally if you remove the mod? (Removing the mod just means deleting the files you extracted to the game directory)
LukeRoss
2021-07-25 18:22:41 +0000 UTCThank you for providing update. I get "ERR_GFX_STATE" when the game tries to launch and it will not run. Suggestions?
Will See
2021-07-25 18:19:11 +0000 UTCWhat version of the game are you currently running?
LukeRoss
2021-07-25 17:38:32 +0000 UTCDoing work that actually matters in the gaming industry of 2021! This and Elden Ring are certainly my highlights of this shit pandemic for games
2021-07-25 17:26:47 +0000 UTCNo VR only normal mode ?
Toshie27
2021-07-25 17:23:57 +0000 UTCI can do what I want, the game just doesn't start normally in VR?
Toshie27
2021-07-25 17:22:56 +0000 UTCYou sorta promised to play it again as bad Arthur :-D
LukeRoss
2021-07-25 17:04:58 +0000 UTCNice dude !!!!! Eager to try that just for curiosity, I have alrready ended the game !!!!
Cercata
2021-07-25 17:00:27 +0000 UTC