NokiMo
Mithos56
Mithos56

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December 6th Weekly Update

I hope everyone had a great week, and got a dent in their Christmas shopping, if you do that sort of thing!

This week I focused on updating the progress saving a bit. Some users had ask for a little more saving of progress, as they weren't able to get a lot done in one session.

So I took time to make sure the save system saves more often, and more frequently marks your progress.

At this time I don't have a way to save progress in the changing dungeon, just given its nature. However, I did make sure to update all other progress before that. The game will now save as you progress through the tutorial section, so that you don't have to go back and do each section over again. Once you've entered a tutorial section, that's where the tutorial will continue if you exit the game.

I can also add a reset to the tutorial, if people want to do it again.

Also did some reorganization of assets and data so that its easier to transfer and move into a new engine, as well as back up.

Finally, only slightly related, I've built a little system that can detect when a character, or object is hidden in the shadows. This was just a prototype test, but now I can surely add some sort of shadow based element in the future.

That's about it for this week, I hope everyone has a great week, and stay safe!

December 6th Weekly Update

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