NokiMo
Mithos56
Mithos56

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August 23rd Weekly Update

This week I was able to finish and insert all the newer animations for charming enemies.

Some of them are not appropriate and can't be shown publicly.

The actual charm I had made longer, but ended up cutting it down to this(above) animation.  The idea is that when charming an enemy, Meridiana almost looks divine or ethereal to the poor soul being charmed.

Once an enemy is charmed, there is a little more control now as well.   Enemies can be given commands.  For now, they can be told to wait or follow.  Hopefully in the future I can set up some additional commands for them, but for now this will at least give the player more control over how the charm different enemies.


I have a few last things that I want to test on this, but then hopefully I can put a test out and get some feedback from you guys on how you like it.

August 23rd Weekly Update

Comments

hopefully a new build to get some feedback on a few things soon.

Mithos56

Is there gonna be a playable demo soon?

Dwayne

I'm not sure what you are asking? Do I want to finish this game? Yes I would love to! I have like a million game ideas and I want to work on them all. Unfortuntly working on a 3d game, especially when its one person takes a lot of time, and I've had a fair number of set backs as well.

Mithos56

Sorry for asking it but i have to know: Are you really dont wont to finish this game? True or lie?

honest pirate

good to see it. U know i have to try to keep them all the time when i take them. Now i dont need that

Layla

Nice!

Sergey

Awesome work dude, can't wait to try it out.

Donny_My_Dude

Finally something GOOD!

Curly


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