December 2nd Weekly Update
Added 2018-12-02 05:00:03 +0000 UTCThis week I stayed kinda busy. I was able to finish and fully implement the threesome animations with the witch doctors. I did have a scare where one of the animation stages wouldn't load in maya after I had finished it, but that crisis was averted.
This animation took longer as I was trying some different stuff, and there was a bit of learning. For this animation, there are transitions between the stages. While I don't think its an amazing animation, I do think its some of my better work, and I'm fairly proud of it.
This new animation can be seen in full in the latest animation test build that I released earlier this week.
I also took some time to work on the new Hobgoblin dude a bit. I'm also going to be trying some new stuff with him as well. One of the tough things with npc's in a sex game is I can't just share a skeleton between the different creatures, and they can't share animations. If I did, the animations wouldn't line up properly. So it can be difficult to get a big variety in creatures.
I'm going to try to make a few different versions of the hobgoblin, with the same basic body, but small details that change between them. Hopefully this will be enough to add a bit of variety.
Here's a preview with a little more work. The cyclops head obviously needs work, and I want to make more costume parts as well.

Also he probably needs more tattered shorts.
I'm hoping to pump out a few more NPC's in the near future as well. I'd like to have a village at some point, and I need people in it!
Comments
good job,are you have some plan for adding visual operations to animation?Just can adjust the distance is better.
2018-12-06 07:01:58 +0000 UTCCool ;-)
2018-12-06 05:56:17 +0000 UTCSounds cool, keep up. :)
Offshore - Adult Games Developer
2018-12-03 11:49:02 +0000 UTCProgress looks great and the hobogoblin animations are excellent. Scott made a good point, human or "human-like" enemies could potentially make that easier.
Bill Duke
2018-12-02 23:59:31 +0000 UTCgood points on the skeleton for the monsters; however when you get to human enemies that should disapear
Speedyshamrock
2018-12-02 06:27:57 +0000 UTC