NokiMo
Mithos56
Mithos56

patreon


July 29th Weekly Update

This week I focused on making sure my level sections would be able to connect properly, not have any noticeable gaps, and still maintain a high frame rate.

To that end I spent a time of the first level section, making sure everything works fairly well.  It seems to work pretty well, and just needs a couple small tweaks.  

To start, I made the first level section fairly simple, but I do want to make some of them a little more treacherous.

When working on the level sections, I want it to look like a large continous forest with no super obvious visual boarders.    I think I've been pretty successful to this end.  

I also really wanted to have completey natural barriers, but this is something I'll need to work on.  I didn't want to make thick walls of trees, nor did I want everything to be tall steep cliffs like I did on the test level.

So for now, if you go venturing into the forest, you're gonna run into some very invisible walls!

I'm pretty pleased with how this is looking, and am ready to build a few more level sections!

July 29th Weekly Update

Comments

Any thoughts on the mass card declines on Patreon?

No it wasn't implemented. The problem that I'm having with it at the moment, is that it uses a sequence animation, and I can't quite dynamically place those at the moment. As soon as I can, it'll be completely back int

Mithos56

One question while exploring around the starting area in the last build (I only have the public one released under the newest All Patreon posts) is the obvious plant in the Crystal Cave not implemented yet? I can see that it looks like it can be triggered but idk was just wonder.

Revy

Great!!! I'm really excited to play the final version. This game will be perfect!!!

Mirfakk


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