July 15th Weekly Update
Added 2018-07-15 04:00:01 +0000 UTCThis week I started to work on building the actual level. My focus this time around is on making things a bit more modular and efficient. There are a few things I focused on to this end.
I've tried to make it a little less open. The more the landscape occluded the background, the less geometry needs to be rendered, and this helps with the frame rate a bit.
I've also gone through and packed the textures as much as possible. This is more of a memory save, as the packed textures tend to take up a lot less space. I actually spent a few hours just packing textures(boring work!)
I still want to go through and build some imposter cards and see how much that improves the frame rate. I also want to see if using bigger trees can still occlude the background, but require less geometry.



While this took most of my time, I took a little bit of time to update some effects, as well as do some tests on new effects. FX are something I tend to buy from the asset store, as that's just not my field of expertise, but sometimes what I want isn't available. I did find a really nice pack this will help a lot with status effect notification.


And one of my own I was doing some tests on:

Thanks for your time and support! Hopefully I can get you guys into this level really soon!
Comments
Amazing! Can't wait to try it.
2018-07-16 19:13:08 +0000 UTCThat portal is on point. Love it.
Mystery
2018-07-16 01:48:25 +0000 UTCIt's beautiful, great job ;)
Orpheaned
2018-07-15 12:13:27 +0000 UTCLooks beautiful. Good job
EventSpawn
2018-07-15 07:44:43 +0000 UTCYour game is really pretty
MrPome
2018-07-15 06:24:16 +0000 UTCLevel modules look pretty good, i really like the way that fiery portal looks in the last pic
Superior Sol
2018-07-15 04:02:25 +0000 UTC