Did some bug fixes this week, as well as looked at and tested building some foliage into the procedural test level.
As you can see in the video, some trees do a pretty good job of disguising even the poor seems between the level chunks here. Of course it will look even better with more planning.
I also added in the ability to command charmed enemies to attack. So now charming enemies has a second purpose.
I also wanted to step away from all the game dev stuff a bit, so I worked on a base mesh to use for future female models. It still needs more work but it'll be a good starting point for future ladies.
Finally I worked on another spell that you might see a teaser of in the above video ;)
Superior Sol
2018-07-02 03:45:13 +0000 UTCSpider26
2018-07-01 09:01:12 +0000 UTC