NokiMo
Mithos56
Mithos56

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April 1st Weekly Update

This week I focused on getting the actual sex interaction system rebuilt.


As the system stood before, the dynamic scenes could only be between the heroine and up to three enemies of the same type. 

 This of course, was a bit limited.  If I wanted to have an interaction between to enemies, or npcs, that would have to be a cut scene, or specially coded.  Any type of scene involving different enemy types would be the same.

Now I simply list what types of monsters/npc/heroine would be involved in the scene, and it will automatically choose the biggest scene available.  This allows me to mix and match, as well as gives me the ability to do a few other things that I won't talk about yet!

Of course I still have to build the animations for each interaction,  so not every combination of enemies will have a sex scene, but I do like that I can now build a little more variety.


Fully Clothed :


Right now the actual scenes play out quite like they did before, with the player being able to move forward or backwards through the various stages.  I want to do some little cutscene like events to start and end things, but I'm still waiting for feedback on sequencer  changes to do that.  For now, they'll act like they previously did.

There are still a few things I need to do to tidy the scenes up, but I'm happy with the progress on the system as a whole!

Comments

Good job with development on animations! I am a Elder Scroll V player so I used to try with the Sex Lab mods people made for that game. Countless modders made hundreds adult mods and all these build on one framework, the SexLab framework. they have tons of animations and scenario mods but most of them works well together. I feel one main reason is that the Sex Lab mod has a "label" system. Mod authors would label their animations, such as "oral", "creature involves", "furniture involved" "threesome" . When a scenario triggers a animation, the system would choose the animation which fits the required labels. So the animations can change randomly without mistake. I hope this tip may help you with your concerns. Peace

That's something to think about, yeah.

Mithos56

Have you considered putting the links to demos in the description, like Redamz, all the newest in descending order. Also adding the free demo in the description could help to get more pledges, because when I first went to check out the demo I had a little trouble finding it in all the posts.

mmm, it's interesting to try something new with enemies ) 💋

ZULEYKA GAMES


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