October 1st Weekly Update
Added 2017-09-30 17:53:22 +0000 UTCI'm not feeling super well today, so this will kinda be a quick one. This week I did more model work that I don't want to show off quite yet, as well as implement the spell casting part of my combat system updates.
The general idea of how the system is supposed to work can be found here:
https://www.evernote.com/shard/s559/sh/34eca205-a2bb-4503-8b5e-c478c0fac502/5c7e24f38936725c
I was able to implement the spell casting portion, as well as update the rest of the casting to be a little more efficient.
For the tl;dr, by holding the spell cast button, time will slow down, and a reticle will appear. As you aim at things, contextual options will come up. For example, aiming at enemies gives you the option to charm them, or use the push spell on them, while aiming at objects like barrels gives you the option to grab them, or use the push spell on them.
Right now the options are pretty bare boned, but the system works. In the future I'll pretty it up a bit.
How it looks (not pretty, but functional)



This also saw a change to how teleport works as well. Now, if you press the button at any time, it will teleport in the direction you're moving, or if you're standing still, it will teleport you backwards.
If you hold the spell cast button down, and try to teleport, it will give you the option to aim the teleport. Hopefully players can use this to reposition themselves easier in combat.
That's if for this update, as always I'd love to answer any questions or hear comments!
Comments
Not at all! I just forgot to update the main page!
Mithos56
2017-11-05 21:23:08 +0000 UTCIs this site dead?
Arthur
2017-11-05 21:02:03 +0000 UTCTime will slow whenever you're in a contextual menu. So for picking up a barrel, you slowtime to pick it up, and if the button is held as soon as you've grabbed it, time will slow down again to aim it or drop it
Mithos56
2017-10-07 19:22:05 +0000 UTCLooks pretty good, so based on what you have targeted and/or carrying you'll get contextual menu prompts on how to interact with or hit things. So how slow will the time slow to when you are looking at the context menus and will it stay that way, say, after picking up a barrel, throwing it a mob, then you i'm assuming time will normalize, but if I bring up the context menus after the creatures are alerted to me will it slow down time again?
Superior Sol
2017-10-07 16:06:55 +0000 UTCThank you!
Ventolo
2017-10-04 07:37:52 +0000 UTCI'm sorry, I'm not quite sure what you mean? Do you mean list what enemies have what animations?
Mithos56
2017-10-03 16:54:08 +0000 UTCThe latest game build is here: <a href="https://www.patreon.com/posts/new-game-build-5-14178517">https://www.patreon.com/posts/new-game-build-5-14178517</a>
Mithos56
2017-10-03 16:53:27 +0000 UTCHi mithos, compliments for your work i love it! I have a question, i'm a new patreon and i want to know, when i can download the ultime version of the game?
Ventolo
2017-10-03 13:20:35 +0000 UTCHope you feel better soon
Superior Sol
2017-10-03 02:43:04 +0000 UTCGet well soon dude! Keep working!
Lust and Kinky Games
2017-10-02 03:29:26 +0000 UTCHi. can you post the animation scheme. How to combine enemies, (double or triple sex). And it would be more such combinations, it's cool
GoreGore
2017-10-01 11:59:30 +0000 UTC