September 10 Weekly Update
Added 2017-09-09 17:26:00 +0000 UTCThis week, I did a little tree optimization, as well as worked on a new character.
While I only had a few reported framerate issues, I still want to optimize everything as much as possible. I look at games like the Witcher 3, and get jealous of their environments.
I looked at how I can get the trees to be a little more optimized.
I use speed tree, which is a big help, as I can do a lot of it there. First, I reduced the geometry on the tree model itself. The trunks don't have a lot going on, and most of the branches I can keep low poly as they are high up and not really seen or looked at.

Second, I've started making my own leaf textures. By doing this myself, I can make sure as much of the texture as possible is covered. This not only gives me a more full looking tree from less textures, but reduced the overdraw of the texture.
Overdraw is where there is transparency on a texture or model, and Unreal Engine does not like overdraw at all. While in some instances, its preferable to high poly geometry, you still want to reduce it as much as you can.
The tree on the left has a lot less overdraw then the one on the right.


So while its still not perfect you can see the hot spots aren't nearly as bad. So these reductions over the 400+ trees in the scene will really add up!
Unrelated to trees, I started on a new character as something to relax myself a bit after getting the demo out.

He still needs a few tweaks, and I think a couple more accessories, but he's coming along pretty well!
Anyways that's it for this week! As always I'd love to hear any comments or questions!
Comments
They are not, I'm reworking how they work!
Mithos56
2017-09-16 16:57:15 +0000 UTCare the groping animations in the builds, because I haven't seen them
Kira Edlenn
2017-09-15 17:32:24 +0000 UTCflower f**k Animation Missionar and cowgirl bat with control
vladimir kuksgaus
2017-09-13 00:36:21 +0000 UTCwolf and more tentacle magic
vladimir kuksgaus
2017-09-13 00:34:55 +0000 UTCIt's in settings of game
Goblin steve
2017-09-10 14:26:07 +0000 UTChey what ever happened to the god-mode thing? no one has asked recently to my knowledge.
jin
2017-09-10 13:19:33 +0000 UTCIt will be a playable character or just another npc?
2017-09-09 21:24:11 +0000 UTCMeridiana is a sorceress who works as a sort of investigator and problem solver. When smaller villages have problems they can't solve, deal with, they put up ads for someone to come take care of said problems. She's one of the people who do so. Kinda like a combination bounty hunter/monster slayer/private eye. In this case, something has got the local goblin population riled up, and made them more violent then goblins typically are. She's tasked with finding out why they are so angry, and gettting them calmed down again. The Incubus isn't an enemy, that's family! (Sort of)
Mithos56
2017-09-09 20:00:39 +0000 UTCOh, thank you, man for that optimization! Your world looks alive, gorgeous and inspired as always. Fairy-tale / The Wild west inspirations are all there! Can you unveil a few hints about the story, please? What is this quest she is on and why are all these creatures being antagonistic towards the lovely enchantress? And that red succubus lady from earlier releases - is she a guide or an enemy too?
Dmitry
2017-09-09 19:38:01 +0000 UTCThe new char looks very intresting! Cant wait to see him in action :)
Brummelpuh
2017-09-09 19:00:17 +0000 UTC