This week, I did focus on building a landscape shader, as well as a few additional props for the environment.
With a little help, I was able to build a modular landscape material, that is easy to change and adjust layers for. In addition, it has settings for tessellation and height maps, as well as allows me to paint puddles onto the landscape.
Instead of adding textures directly in the material, it uses Unreal Engine's material functions to create landscape layers. The benefit here is that the layers are fast to swap out, but that I can also set them up to use different texture set types.

Painted puddles

The material layers:

Landscape material as a whole:

I also built a fence that I can control the length of. By defining the length and curve of a spline, I can build a fence to cover that length, and scale it to any size that I want.


I finally built some generic rock faces to use some of the textures that I had made for the ground materials.
This rock uses the same slate material I would use for steep ledges on the ground plane had I any.


The first half of this area is meant to be more of a pretty environment. Now I need to start building the actual level!
I've also come up with what I think will be an improvement on the combat more inline with my original vision, but I will be implementing that very slowly. This week I built an input buffer for it when it is ready to go in.
As I get these assets in place, things are starting to speed up, so I'm getting kinda excited about that!
Thanks for your patience and support, and if you have any questions or comments, I'd love to hear them!
PoshOctavia
2017-08-02 19:51:31 +0000 UTCPsychoDelusional
2017-07-24 16:27:54 +0000 UTCjin
2017-07-24 13:16:19 +0000 UTCIlluminati Games
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