This week I started doing some landscape work, as well as made some material adjustments.
In order to get the environment stuff rolling, I started putting together a special area that the player will come back to occasionally. Its sort of a little garden area with a tent. It will act as a sort of sanctuary for the player, and end up being the place where you can change out abilities, save, etc.
I modeled the exterior of the tent, with both open and shut curtain doors. The material of the tent is set up so that I can change the color of the blue parts to whatever color I'd like, while still maintaining the grunge and dirt on the tent. Both the open door and closed door version use the same textures and materials as well.




I also went about setting up the materials on the foliage to not block the player. I've set up a tree trunk that will go transparent when you walk behind it, and bushes that fade away as the player goes into them, so the camera is not occluded.
It doesn't show up really well as a screen shot on these bushes.


I've even set it up so foliage will disappear during sex scenes, preventing it from blocking anything, or sticking out through geometry,

Now that I've got this all done, I have a better grasp on how detailed I can make the environment without killing frame rates, and what objects I still need to make.
I have some learning to do on making my own ground textures, but I think I'm going to be able to put together something very pretty that has a bit of its own look!
As always I'd love to hear any comments, suggestions, questions, etc!
Mithos56
2017-07-12 18:20:16 +0000 UTCVR AnimeTed
2017-07-12 07:59:43 +0000 UTCIlluminati Games
2017-07-11 07:55:28 +0000 UTCSuperior Sol
2017-07-11 04:26:50 +0000 UTCOrpheaned
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