This week I started making more environmental assets, as well as did some tests, and cleaned up some current assets.
I started with finishing the textures for the new monsters, so now they shouldn't be as plastic looking. They should also be a little more dirty.
I did some more tests now that there are new versions of substance painter. Still not exactly what I'm hoping for, but its getting better.
NSFW: http://imgur.com/Es49yzs
I spent a lot of time making new assets, specifically mushrooms.(Not the most exciting thing, I know!) While I don't consider my style to be super unique, I do think its not realistic enough to use photorealistic assets, but not cartoony enough to use cartoon assets, so some of this stuff I need to make myself.
I wanted things in parts of the forest to look more magical, and so I started with making some mushrooms.
The material on the mushrooms can have its color and amount of glow changed, so these mushrooms should give me more then enough variety.







They all have LODs, so can go from high resolution to super low resolution. Some of them I could even scale up and use as platforms if I wanted to.
The rest of the time this week, I spent getting the latest build pushed out. So check that out if you're interested
https://www.patreon.com/posts/new-build-12319877
As always, I'd love to hear any comments, questions, etc!
MikeMasters
2017-07-07 14:19:49 +0000 UTCKravenar Games
2017-07-04 04:45:31 +0000 UTCfredricred
2017-07-03 02:32:16 +0000 UTCThat One Guy Who Never Pledges
2017-07-02 12:35:19 +0000 UTCjin
2017-07-02 11:32:20 +0000 UTCTinybone
2017-07-02 10:29:30 +0000 UTCDmitry
2017-07-01 21:35:33 +0000 UTC