June 4th Weekly Update
Added 2017-06-04 04:00:12 +0000 UTCThis week I put together a system for enemies to have different weapons, set up a sex animation, and finally got Unreal Engine to give me reasonable file sizes for my game build.
I wanted to try to find a way to add a little enemy variety, and to that end I added a little system so that any enemy can grab or carry a weapon. They can be disarmed with various abilities as well.
Maybe this will make charming enemies slightly more strategic.
I put together the single Pig Goblin sex animation.
Related is a cautionary note to always back your work up! I had an error with my animation that I didn't catch, and it ended up destroying about half my work. Luckily I use a back up service, so I was able to download an archived version of the file, and ended up only losing a few hours of work!
Finally I managed to get Unreal to only package the levels that are included in my builds, and as such got the file sizes down. The initial test of this had a build about half the size. This makes it much easier for me to make them and upload them, so expect them a bit more often.
My immediate plans next are to continue making animations for the two new monsters, and then start to build environmental assets.
Not a long update, but a busy week!
As always I'd love to hear and comments, suggestions, etc!
Comments
Looks nice, although I'm wondering if a new public build will be released any time in the near future. The current one is pretty old.
That One Guy Who Never Pledges
2017-06-06 20:40:15 +0000 UTCi need help with the controls, somebody please tell me how or what are the controls .
2017-06-06 04:14:53 +0000 UTCCool game! I wish you every success in your game development!
Lascivious Gnome
2017-06-06 01:17:08 +0000 UTCHi, are you maybe interested in a shoutout for a shoutout?
Inceton games
2017-06-04 14:42:22 +0000 UTCNice!
Voodoo Monkey
2017-06-04 04:14:12 +0000 UTC