This week i focused on simplifying the spell system, and redoing the way charming works.
I've streamlined the spell system. Instead of having a lot of spells at once, I'm going to instead initially focus on having a few spells the player can cycle through, giving the player access to maybe 3-4 spells at one time. There will be a chance to swap these spells out when new ones are discovered.
I'm hoping this will make things a little more streamlined and action oriented, as well as easier to pick up and put down. Of course, the spell damage and costs will still need to be balanced!
Charming now works like other spells, and is cast(channeled) to get the effect instead of sneaking up on enemies. This means it takes a little more work to charm enemies, but they can now be charmed at any time!
Once you start casting the spell, it will start to increase the enemies "charmed" meter, which shows up as a heart above their head. Once this hits 25%, the enemy will just stare dumbfounded, so this in effect can be used to stun enemies. If you stop charming them before the meter is filled, it will slowly tick down, and the enemies will become active again when it hits zero.
In the future, I plan for failure to trigger a waiting period before you can try again. There will also be effects if you charm the enemy too much!
I hope to get a build with the changed spell casting out sooner then later!
I know this is a lot of text, and not a lot of exciting sexy stuff. I wanted to make this change before I started doing the new animations for the new goblins. No point wasting time on custom charm animations if I was only going to change it later.
Thanks for your time and support, and as always I'd love to hear any questions or concerns!
Mithos56
2017-05-27 19:13:29 +0000 UTCMr. L
2017-05-27 19:02:36 +0000 UTCMr. L
2017-05-26 22:31:53 +0000 UTCMithos56
2017-05-26 06:44:59 +0000 UTCGraphieGummies
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2017-05-22 12:13:25 +0000 UTCDmitry
2017-05-22 04:00:25 +0000 UTCWesley Gunder
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2017-05-22 00:33:32 +0000 UTCAngry_Potato
2017-05-21 09:00:20 +0000 UTC