October 16th Update
Added 2016-10-16 04:38:24 +0000 UTC
This week I focused on getting the Ogre more fleshed out, and also started adding physical animation to the enemies.
Starting with the physical animation, this will end up saving me a lot of animation work. Instead of having to make hit reactions for all the characters from all the directions, I just have to apply a force to the right body part to simulate that action.
For knocking enemies back, I can go from a complicated system of checking of animations to activating and deactivating ragdoll physics at certain times.
Some of the animation might not look quite as good as well thought out manual animations, but with 4 hit animations and 2 knockback animations for each character, this will end up saving me lots of time!


It took me a little while, but I was able to finally find what the Ogre is supposed to look like. While he still needs his finishing touches, overall I got the look I wanted for him. When I read about ogres in fairy tales and folklore, they're often described as just large humans. I tried going that route, kinda giving him an oversized head and meaty hands. I'm not gonna show a size comparison yet, but he's a big boy!
Right now he's got the sandels on, and I'll probably end up making him barefoot. Also, I doubt he'll be wearing a hat, I just like making hats.


And just because I like messing with her costume, its like relaxation for me, you get this:

As always I'd love to hear any comments, questions, or concerns!
When is the next Demo, THIS game is SO uniquely brilliant, It deserves to be immortalized in the annals of western erotic video game history.
Carp
2016-10-26 18:54:23 +0000 UTC
<a href="https://picarto.tv/Mithos56" rel="nofollow noopener" target="_blank">https://picarto.tv/Mithos56</a>
Mithos56
2016-10-26 00:39:27 +0000 UTC
do you do something like a live stream when you work on this game?
watariguy
2016-10-22 13:00:06 +0000 UTC
Very lovely, cant wait to see a public demo.
Dianaranda
2016-10-21 10:48:50 +0000 UTC
Right now the game map is in the forest.
Mithos56
2016-10-20 18:31:16 +0000 UTC
is it have new map now? or only in forest? Im a chinses and I really like ur works
2016-10-20 11:19:22 +0000 UTC
This project has been up for a while, and hasn't slowed down. The risks of it being dropped are pretty small, plus not to mention the constant replies to comments.
DaBouncer
2016-10-19 10:20:03 +0000 UTC
You can't interact with the demon yet, she's just for show right now. Yeah the forest area is what the build covers.
Mithos56
2016-10-19 04:19:43 +0000 UTC
can someone answer my question in a earlier comment thank you
daniel
2016-10-19 04:12:40 +0000 UTC
Saving time is good, I fully endorse this! just pledged after seeing your work, please don't let me down. To many great idea's out there, but no follow through.
sh
2016-10-18 11:01:28 +0000 UTC
I hope there would be at least 3 or 4 variants of female enemies as well.
(less idea more just ramble)
Stealth is usually a nice aesthetic feel, but balancing a decent difficulty (extremely difficult but more "rewarding")with it is a hard one to pull off. My advice, being the guy that spent too many hours on MGS getting the pacifist ranks, I recommend making it extremely difficult. Challenge us as much as possible. It will lure people in for more than what we expect.
BoogerBrigade
2016-10-18 08:12:08 +0000 UTC
Yes! She will find scrolls throughout the game with new spells
Mithos56
2016-10-17 17:41:30 +0000 UTC
Will Meri be able to learn new spells throughout the game?
Carp
2016-10-17 17:27:53 +0000 UTC
That Ogre's outfit reminds me of a certain Dreamworks character. HEY NOW, YOU'RE A PORN STAR, GET YOUR DICK OUT, GO FUCK.
That One Guy Who Never Pledges
2016-10-17 14:20:14 +0000 UTC
just quick question when u start the game u start in a forset area with demon women at bridge is there anyway to talk to her also is the forsest area the only content available as i have killed everything and just running round the map trying to figure out what to do next lol
daniel
2016-10-17 13:38:30 +0000 UTC
You missed your calling as a TF2 hat designer :) The ogre looks good, her concept costume looks even better!
2016-10-17 02:22:47 +0000 UTC
Maybe at some point down the line. The problem is they take a LOT of time.
Mithos56
2016-10-16 19:24:43 +0000 UTC
I like the idea of the complicated animations. I miss the static death animations. They were highly entertaining. I hope you bring them back and continue to make more. Any chance you could bring the static death animations back where appropriate?
2016-10-16 19:03:33 +0000 UTC
It's stuff like this that makes me want to upgrade the pledge....
Done!
Dmitry
2016-10-16 14:36:11 +0000 UTC
Costume looks great, and the Ogre looks cool. He really has an Ogre vibe to him. Keep up the great work.
Rizo
2016-10-16 12:57:43 +0000 UTC
Costume looks great, ogre wasnt what i was expecting, but it looks great
2016-10-16 05:48:46 +0000 UTC
I accidentely referenced the wrong pictures, you might need to refresh to see them now that I've corrected them.
Mithos56
2016-10-16 04:55:35 +0000 UTC
It's looking great, but was there supposed to be a picture of an ogre? XD also costume is looking really great
Rodolfo Barajas
2016-10-16 04:41:20 +0000 UTC