This week I updated some of the logic for physics stuff, as well as implement a couple of new spells. I also did a little modeling here and there as well!
I added a couple spells I feel like should be staples, giving Meridiana a bit more crowd control. First is a push spell. There is one that will push enemies back, one that will push them left, and one that will push them right. I don't know how useful the directional push will end up being, but as its not difficult to implement, I'll leave it in.
I also added a gravity well type spell that will draw everything towards a center point. I imagine that would be a good spell to set up some big blast spell to finish off a big group of enemies.



I've also added a spellbook to the menu. This is very temporary, but it will give you access to how to cast all the available spells.

I also spent some time toying around with another costume idea for Meridiana. I don't think she's gonna end up in a hat, but they are fun to make!



Also here's a little sneak preview of something else in progress!

Again, I'd love to hear any comments or suggestions!
I would also like to take a moment to thank everybody for being patient. I know these updates have been pretty lewd free, and that isn't super exciting for a lot of you. So thank you again for your support!
ololoev
2016-11-05 06:53:53 +0000 UTCCarp
2016-10-26 19:02:20 +0000 UTCTed Jones
2016-10-05 01:26:16 +0000 UTCDianaranda
2016-10-03 21:53:04 +0000 UTCSHOWTEX
2016-10-03 18:15:35 +0000 UTCSoupsup
2016-10-03 17:11:35 +0000 UTCRizo
2016-10-02 16:39:04 +0000 UTCVaSh
2016-10-02 15:36:24 +0000 UTCMithos56
2016-10-02 11:50:54 +0000 UTCMithos56
2016-10-02 11:48:16 +0000 UTCTinybone
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2016-10-02 07:46:17 +0000 UTC