This week I spent a lot of time reviewing combat and how I want it to go. Ultimately its not a problem I solved, but I did get a few other things done that I'll focus on first.
I updated the water texture of the river/creek to get rid of the shine, and give it more flow. Its a little too clear now, but that'll get fixed with updated ground textures I think.

I also started work on the first trap spell, a summoned tentacle trap. Once placed on the ground any enemy who walks through it will become victim to a thrashing. Any Meridianas that walk through it will get a different response!


I also did a fix to the teleport that will make sure you always land on the ground. This should prevent the player from notifying an enemy when you sneak up on them. I'm also planning on having the player automatically appear behind the enemy if they teleport close to them. Down the line the teleport will hopefully be a little more automatic to use.
Finally just to focus on combat a little more, I want to make it interesting, and I'm not quite sure which direction to go in. The current combat just doesn't feel too exciting for me. I'm currently thinking of leaning in the direction of Zelda or the Witcher 3, but what do you guys think?
As always I'd love to hear any comments concerns or ideas you have!
Mithos56
2016-08-18 18:20:17 +0000 UTCPTRNDTA
2016-08-18 18:16:24 +0000 UTCMithos56
2016-08-18 17:38:33 +0000 UTCMithos56
2016-08-16 17:36:36 +0000 UTCCarp
2016-08-14 22:15:43 +0000 UTCB.Felinor
2016-08-14 22:04:23 +0000 UTCCarp
2016-08-14 22:02:59 +0000 UTCCarp
2016-08-14 21:59:47 +0000 UTCNetharius
2016-08-14 19:48:04 +0000 UTCB.Felinor
2016-08-14 09:16:48 +0000 UTCCurly
2016-08-14 08:50:56 +0000 UTCDianaranda
2016-08-14 05:31:19 +0000 UTCMithos56
2016-08-14 05:19:23 +0000 UTCTinybone
2016-08-14 05:12:06 +0000 UTC