This week I finished basically all the animations that I need for the plant interaction I have planned(The first part of it at least), and got these animations imported into unreal engine. Now that the animations are complete, I can start to use Unreal's sequencer to build the scene in full.This process should go faster, given how easy sequencer is to work with. There are a few hiccups with sequencer still(You cannot animate onto a dynamically spawned actor yet), but overall they made a really great tool that's very intuitive!I'm trying to make sure this scene has a little more personality, so it won't just be dirty animations, there will be a couple that are reactions and expressions as well!




The only downside with building these longer animations is the time it takes to make them. While this one took longer then I expect the rest will, due to me figuring out how I wanted it to work, they will definitely be more involved then the enemy interactions. As such I'm going to try to be sparing with them.I know there isn't much dirty stuff here, but hopefully very soon on that!
As always I'd love to hear any comments, concerns, etc!
Mithos56
2016-08-11 07:50:24 +0000 UTCRobert Dant
2016-08-05 01:14:49 +0000 UTCCurly
2016-08-04 19:54:40 +0000 UTCDianaranda
2016-08-01 11:34:43 +0000 UTCNetharius
2016-07-31 22:17:21 +0000 UTCRizo
2016-07-31 21:28:59 +0000 UTCWesley Gunder
2016-07-31 21:15:46 +0000 UTCSnizzlefit
2016-07-31 18:28:49 +0000 UTCMithos56
2016-07-31 18:24:56 +0000 UTCSnizzlefit
2016-07-31 18:22:05 +0000 UTCStuffie
2016-07-31 15:40:13 +0000 UTC