NokiMo
Mithos56
Mithos56

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June 5th Update

This last week I spent time getting some animations for our new Troll/fishman Captain done, and worked on getting an environment finished.

So even though the captain is still just a troll, I wanted to have some new animations. Right now, He will have a seperate sex animation, and maybe in the future a seperate three way animation. One of the benefits of being basically the same enemy is he can join in existing animations, and he uses the same skeleton so any threeway sex animation down the line would also be open to regular trolls as well.




I Also went ahead and gave him a seperate attack with that nasty bloody trident. It does some serious damage.





I then spent time trying to put a few finishing touches on the environment. While its mostly there, I do need to do my own work on ground textures, props and debris. I was trying to use just a skylight to light the scene, but that's resulted in the level being very dark, despite how much I've thinned out the forest. I do plan to go back and improve the lighting so you can see in the dark areas,




Finally, while this isn't going to have any pictures, I did slightly adjust the "Love Drunk" effect. It now will only activate if the magic power gained would put you over your maximum magic power. Currently, each enemy gives you 50 magic power each, so if you're at 150 and you play a three way animation, that would put you over by 50. While the spontaneous orgasm effect is still there currently, I'm most likely going to remove that, as it is a bit too random.


As always, I'd like to hear any comments and feedback/ideas!

June 5th Update

Comments

Just what I was hoping to hear! I played the latest release by the way. I noticed some clipping through of the creatures' genitals during a few scenes. Hardly noticeable but still present during some moments. I also noticed a nice little "belly bulge" during the doggy scene with the boss. Nice touch (; . Pledge increased, hope it helps!

KC

Thank you for the compliments! I do have plans for tentacles, I'm not huge on anal but there is already one animation that involves it and there will be more. Likewise, in a fantasy world without prophylactics, creampies are inevitable! The game will also feature a smidgen of futa, and while I have no plans for non consensual stuff, I reserve the right.

Mithos56

No snark taken, If you feel like I've earned your support great. I wouldn't pledge for something I'm unsure of!

Mithos56

Hey man, glad to see some more progress. Your skills are amazing, and I can confidently say you may be creating one of the best looking 3d sex games around. I really like the interactivity and progression of the scenes. As someone who enjoys NSFW games, I like having control of the action vs just watching a scene or something. If I may ask, What features are planned for the game currently, and what may be added in the future? (Like Creampies, tentacles, anal, etc.?

KC

Love it! You sure did put alot of effort into this. I find it funny how the enemy dies after sex. It's like they get a heart attack after a hard on attack. Man, all you have to do is just add wild animals like wolves and stags, and this would be perfect. I do hope you keep the random orgasms though.

Brown Man

This looks absolutely amazing! :) I kinda like the random orgasm though. The animation looks incredibly hot. Please don't remove it completely. Surely there is a way to balance it so that it doesn't feel too random and out of control. I really like this sort of punishing mechanics.

Sandman

The protagonist is super cute. It'd be really cool to see something like what the RPGMaker games accomplish but on a more well refined engine. I really like your progress so far. I hope to see some RPG elements/stat changes in the future whenever this is all done. Such as corruption, morals, pride, things to do in cities, story. All of that can wait though. I'm just happy to see a game like this. I'm looking forward to it and you have my full support to see it through! :)

Blorken Shfeel

This is getting me more and more excited for the next demo release. It's looking like a full fledged game now, and environment looks beautiful. Really great work, also like the idea of removing the random orgasm, as having random things in games is never good. And the going over the magic cap is a good idea. Keep up the great work and I look forward to the next release...

Rizo

Neat to see a "real" environment starting to take shape! And obviously new animations always impress! Two ideas I had looking at the new stuff: 1.) Maybe consider making something about the finished trident weapon a little silly and impotent looking? The idea of Meri actually getting stabbed is kind of harsh, but getting whacked by three cooked sausages glued to a broom (or some other goofy thing) isn't so bad, even if the gameplay ramifications are identical. Nothing says a silly weapn can't do a trillion points of damage! I had a similar idea about the rocks thrown at her by the goblins (maybe some rotten fruit or balled up socks?). I realize it's more art assets you'd have to create, so I don't think of it as a top priority thing, but it'd be a charming touch of playfulness that might add a lot of flavor and character to the game. 2.) You could try to do fake transparency/reflected lighting on the forest! I recently played a lot of Uncharted 4 and they did some really nice stuff with hand-placed colored lights in the world that simulated natural light being altered by thin cloth and leaves. So maybe you could put some gentle orange and green lights up in the leaves to simulate light filtering through, and some gentler green and brown (muted red?) lights on the ground to simulate light reflecting back up. Maybe you could pack in the appropriate colored lights into the vegetation models somehow, that way you could do the lighting for fake leaf transparency once per object and then just plop em down regularly without having to light the whole forest by hand? It might be complicated, but if you're going to have a lot of forested areas, it might be worth it to at least explore the option. Reflected light is still a pretty impressive thing to see in games!

Tinybone

This game is looking pretty good. I've been following you for a while, and if a demo comes out I'll try pulling the trigger on a pledge. (Also, in case I sound snarky that isn't my intention. I really like the look of your game. It's just I like the look of a lot of games here on Patreon. Only got so much money though.)

The new setting looks great and I love the new doggy style sex with the captain troll. Especially the 3rd part where he is pulling her up and back. But nooooo...don't get rid of the orgasms. It's really hot seeing her stumbling around and involuntarily cumming so hard she can barely stand. I do think it needs to be tweaked a little, but don't get rid of it. One thing that could be changed is her left arm. She holds it out like she is trying to brace herself against a wall or tree...but there usually isn't anything there, so it looks weird. Maybe have her use that hand to squeeze one of her tits or something like that.

Bones12x2

The level is looking quite good and I'm impressed by how quickly you got all the Captain stuff finished! You'll have a full on demo in no time! I like the changes to the Love Drunk idea but I don't think taking out the spontaneous orgasm effect is the best idea. I kin d of like it as a consequence for having too much sex too quickly. I think it'll take some fiddling but it's definitely an interesting idea with plenty of room for tweaks and additions such as upgrades that give Meri a chance to automatically charm enemies that hear her spontaneous orgasms and things like that. All in all a good update and I'm excited to see our succubus 'friend' finally implemented!

Snizzlefit


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