This week I implemented the first sex animation for the fish troll dude. I think it looks pretty good, but feel like it took me far too long to put together. I'm going to try to be faster in the future.
Also I hope he's not to rough with her...



I also did a few tweaks here and there to correct a few bugs, and started building the rest of the fish dudes AI.
One of the nicer things about Unreal Engine's behaviour trees is that not only can they be duplicated or inherited, but they can also call other behaviour trees. This gives me the ability to build sub trees of actions and just have those trees called as I need to, building a sort of drag and drop AI as I go.
I was feeling a bit burnt out from doing all the animation conversion, so I took a couple days to just look at building different game mechanics in a new project. One mechanic in paticular may become part of this project, but I will post links to that as well if it proves to be interesting enough.
Of course like always I'd love to hear any comments and concerns!
Anonymouse
2016-04-27 13:39:52 +0000 UTCon1da
2016-04-26 07:19:57 +0000 UTCTinybone
2016-04-26 02:05:43 +0000 UTCTinybone
2016-04-26 01:45:42 +0000 UTCMithos56
2016-04-25 16:50:01 +0000 UTCMithos56
2016-04-25 16:48:52 +0000 UTCGreekheart
2016-04-25 07:30:24 +0000 UTCBones12x2
2016-04-25 01:45:54 +0000 UTCNetharius
2016-04-25 00:14:04 +0000 UTCTinybone
2016-04-24 22:46:23 +0000 UTCBones12x2
2016-04-24 20:57:49 +0000 UTCKC
2016-04-24 20:14:48 +0000 UTCMithos56
2016-04-24 19:58:36 +0000 UTCKC
2016-04-24 19:49:09 +0000 UTCSnizzlefit
2016-04-24 18:51:50 +0000 UTC