This week was very busy for me, but unfortunately doesn't have a lot to show. I spent some time playing with lighting and post process effects, and then got to work getting the next enemy game ready.
Starting with the next enemy, he is retopologized and mapped, as well as almost completely rigged up.

I've already started creating some different armor pieces for him, and hope to make a little variation by having different armor pieces and different weapons for him. I also gave him quite the tongue cause why not ;)
I was also able to find a working compromise between the standard PBR shader and the matcap shader with a little post processing. I think I finally hit a point where I'm kinda happy with how it looks.
PBR on the left, Matcap in the middle, PBR with postprocess on the right.

So while this was a lot of work, its not a lot visually.
I did want to ask one thing about the sex animations. Currently it cycles through faster speeds of a similar animation. Do you like it like this, or would you rather it show variety rather then speed?
As always, please let me know if you have any questions or concerns!
Eric
2016-03-27 01:16:39 +0000 UTCBones12x2
2016-03-21 04:51:06 +0000 UTCMithos56
2016-03-20 21:35:19 +0000 UTCNuneko
2016-03-20 21:30:20 +0000 UTCSnizzlefit
2016-03-20 19:57:38 +0000 UTC