This week I put a lot of work into the new enemy, finally added a jump(more of a hop), and started to build in aiming. I also added a start screen with a resolution setting.
As you can see in the above picture there is now a main menu in place. Right now the buttons are stand in textures made by Ben Ormstead of UnrealTutorials.com. Its something I want to change out in the immediate future, but at this point it helps to provide a little feedback for button presses.
I've been making progress with the new enemy, and all I need to do at this point is get him clothed/ armored, and armed, and then I can get him game ready. While he is an enemy, and a cannibalistic monster, I do think I was able to make him into a monster Meridiana wouldn't mind charming. Once I've got him in game with some shimmering scales, I think he'll look lovely!

I've also built an aiming system to bring the camera in close for more careful aiming on some spells. If you are a 10+ patron, I'd really appreciate it if you'd take a minute to give me your thoughts on the last 10 only question I asked, as it relates to aiming!

Finally, although there are no pictures for it, I did give Meridiana the ability to hop off a ledge when she runs into it. This small jump is basically what Link does in a Zelda game. I do not plan on her having any jump button, but she will have ways to interact with the environment in the future, outside of her teleport!
That was mostly it for this week, I also did a lot of tests and tweaks of lighting, and post process effects, and I'll show that off more when I've got something I like!
As always I'd love to hear any comments and concerns!
AltairPL
2016-03-16 01:21:17 +0000 UTCMithos56
2016-03-14 23:07:38 +0000 UTCBones12x2
2016-03-14 01:59:09 +0000 UTCSnizzlefit
2016-03-13 20:08:03 +0000 UTC