This update, unfortunately isn't very visual. It was mostly cleaning some stuff up, bug fixes, and rewriting some blueprints for future expansion.
I've tried to mask the transitions to sex animations to make them a little less jarring. To this effect there will be a quick white fade and a camera shift to try to mask everything during the animations set up and break down, and I think it works. This is something I've noticed in other games(happens a lot in Assassin's Creed and Shadow of Mordor), and thought it would also work here really well.
This doesn't effect anything play wise or visually, but I've changed the way the player keeps tracked of seduced/charmed enemies. While doing so I noticed there where situations where the enemy might become unseduced without the player keeping track. That has been fixed.
The player can also die now. There is no death animation yet, but when the player is killed, they will freeze, and respawn.
Finally, so as to make a little goal for the next build,I've added an objective. The player can only seduce one enemy to start. "Hidden" in the level are two hearts, collecting each will increase the max number of enemies the player can seduce by one. This won't be in the final game, but its some sort of objective in the meantime.
Of course as always I'd love to hear and comments or questions!
Mithos56
2016-02-29 19:18:09 +0000 UTCBones12x2
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