This week was still a big focus on combat, but in this case it was animations for the goblin. I needed him to show some reactions, and so I focused on that.
I also took some time to try to automate the camera a little bit during combat.
I needed the goblin to react more and so I worked on getting animation done for the goblin getting hit, being knocked backwards and knocked forwards. If you hit the goblin from the back or front, he should react appropriately.


I've also given the goblin a ranged attack. If the goblin isn't close to the player, or cannot reach the player, he will first try to throw a rock at them before moving in closer. While he's a pretty accurate shot, the rock is a physical object which can be avoided, and it doesn't move too fast.


I've also set the camera up to try to keep the action in frame while in combat. When in combat the camera will zoom out and rotate up to give a better shot of the enviroment. The camera will also try to move behind the player if the current target is off screen. This movement of course can be overridden by the player as well.

Next week, I hope to finish some of Meridiana's own reaction animations, and start to set up the animations for sex with multiple partners, so keep an eye out.
As always if you have any questions or concerns, you can post them in the comments or send me a message. However, if you don't mind I'd prefer having them in the comments, that way everyone can see them, and contribute their thoughts as well!
Mithos56
2016-02-13 20:06:17 +0000 UTCFred
2016-02-08 18:56:31 +0000 UTCMithos56
2016-02-08 18:47:34 +0000 UTCFred
2016-02-08 17:33:21 +0000 UTCSnizzlefit
2016-02-07 03:57:57 +0000 UTC