NokiMo
Mithos56
Mithos56

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Wireframe and brief vagina rig info

Someone had asked about seeing her wireframe and about how I rigged her vagina, so here is a brief overview.

Also Happy New Year!

Wireframe and brief vagina rig info

Comments

No problem at all! From what I understand, you're correct. Draw calls and materials are the bottlenecks now a days! Still, I do try to be reasonable with the poly count, but this character has to be able to deform fairly well! ;)

Mithos56

Wowwie! That's a lot. Sorry mate if I caused any insults with the the commenting on your poly budget. That was coming from a guy which has had a 1400 triangle and a 512p texture limit for his projects for the last 2 years so I'm a tight wad. ^^ But yeah just had a quick look see at some of the the AAA game titles' triangle counts and some of those titles have cleared the 100,000 which is just insane! But yeah I guess the biggest strain as far as character creation nowadays is having too many materials and having too many call instances on textures. Anyways thank you again for this update. I found it very informative and as always looking forward to what you put out next!

QuestionablyInsane

Also, about the model being a bit heavy, that's actually getting more common, and I don't think I'm going to have a problem. Epic recently unveiled that their Paragon player models have about 80k polys each!

Mithos56

the extra joints in the breasts are there to correct any interpenetration that her top might cause.

Mithos56

Woo! Happy New Year to you too and thanks a bunch Mithos! Very cool read! You may be among the first guys on the internet to have put a tutorial on this subject.... So you know... Kudos. But yeah bud it's cool seeing what I call the "pornographic" (wiremesh topology) details on your character. I absolutely love seeing the work you got on this. ^^ Your character may be a bit too resource heavy depending on the scope of your game you want to make but your topology is excellent! Also the rigging is really nice. I would like to hear what some of those extra bones in the breasts are up to some point. ^^ My guess is that they have something to do with their squishiness: Dunno if it's too late for this but if you are looking for an idea of how to go REALLY crazy with the jiggle physics then here's a video of one game's rigging demonstration (It's in Japanese but after reading the comments and the video you'll get the idea.) <a href="https://www.youtube.com/watch?v=nU-_uPBsbYo" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=nU-_uPBsbYo</a> Thanks again for this and all your awesome updates in general. ^^

QuestionablyInsane


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