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Noemi’s Toscana Rebirth (NTR) v0.24 – “The Wandering Wife-To-Be, Pt1” (Daring Release)

Welcome back to Little Toscana, we hope you’re ready to eat, flirt and be merry, because we are! It’s time for another release, this time served up with a side of anguish for our chef as Noe and Co make it hotter in the kitchen (and other places) than any 1 man could handle! Ready to taste the starter plate of our ntr special? Then grab yourself the game and get to gobbling it up already!

“This release, dubbed “The Wandering Wife-to-be Pt1” marks the twenty-fourth full game release in the NTR branch of the beWilderverse. This one is spilt between boosting 2 arcs-in-progress, with a big meal to be made of finally pushing forth Brad’s ntr path, with a side dish of a little more Kelsey! As a delish dessert, the gameplays are expanded too, with new and sexy traps, counters, and even a new activity for Noe to spend her time off on, if she can keep up with the young gun dancer girl on her staff that is! Get your dancing shoes on and your stepping out heels too, and while you’re at it…

… Enjoy our main course of Noemi’s Toscana Rebirth!


Download Link (Win): NTR v0.24 Windows

Download Link (Mac): NTR v0.24 Mac (Catalina OS Users see Known Issues)

Download Link (Lin): NTR v0.24 Linux



Noemi’s Toscana Rebirth v0.24 – “The Wandering Wife-to-be Pt1”

Philly is serving up more sexy dishes with Noemi leading the charge, as we add a fresh 40 days to the calendar of wildness, giving our girls plenty of time to make life trouble for Brad and even get in some dance lessons and work around the shop along the way. It’s a triple helping of challenges for our (once) cheerful chef as we build up the early portions of the Brad arc [ntr path], prepping ourselves for some bad behaviour from our loving couple. As a 4th scene, Kelsey’s arc gets 1 more step in her dance before we let her content settle again, and this one comes with the added benefit of opening up our last Day Off activity for Noe along the way. From the Yoga Studio, to the Tattoo Studio, now to the Dance Studio, it’s time to get some cardio in and bust a move! But don’t tire yourself out too much, or there’ll be trouble at Little Toscana! With 16 new gameplays added to the pools, there are new traps and powerful counters to find and flip back on Alice and Beth, if you can catch them!

- Technical information

⦁ Version: 0.24 (“The Wandering Wife-to-be Pt1” Release)
⦁ Weight: 3.94 GB
⦁ Weight Packed: 3.00 GB

- Content

⦁ 4 Full New Scenes (for 99 Total).

⦁ 113 New Scene Rendered CGs (for 1,682 Total). Our biggest release ever!

⦁ Added 40 playable days to the game time for True Mode (now up until the end of Day 220 / Month 8 Day 11 – Tuesday). NOTE: Once again, in an attempt to help rebalance the game and curb run-on, contentless grind days, we’ve pushed the Total Day Count backwards from the previous version, rather than forwards. All players who were past Day 221 from a previous version will have 30 fresh days in game to play from Day 180.

⦁ 20 Completely New Gameplay Rendered CGs (for 285 Total)

-        16 New Outcomes for the Restaurant Manager section, 4 each for each of our girls across new 4 sets. All new outcomes are focused on the Cooking task, specifically on the Proactive and Reactive special situations.

-        The first set includes new traps featuring Alice and Beth causing trouble for each of our girls, 4 new traps to hit harder than the lower tier versions, added to the pool when Sal’s Deli’s Rep falls to 60 or below.

-        The Second set are counters, where each of Team Noe flip the trouble back on the Deli girls, in showy and humiliating ways. Not to mention they give even better bonuses for thwarting!

-        The Third set are brand new Proactive moves for each of the girls, as the clothes come off and the fire gets turned up, racking up x3 their cooking bonus if you can handle them and the hit to your own Rep! Just make sure you’ve got all the Nerve you need to unlock them first!

-        Set Four are some newly added Reactive outcomes, for when you play it safe for the day but there are no traps. Milder and more moderate in their rewards, but still a little more to see as variety adds to the mix.

⦁ 4 New Day Off Gameplays and 1 Final New Activity for Noe’s Day’s Off.

- The last set of 4 new gameplays are all for the newly opened activity, Dancing, now unlockable once Kelsey’s arc is advanced past her new scene #4. Kelsey can use her time off flexing and teaching Noe how to shake her booty, while in return Noe’s help in other ways can finally raise that last stat in the wild, Kelsey’s Open Mind, in 4 new encounters.

⦁ ~48,000 New Words of Text and Dialogue.

- Features

⦁ Picking back up the Brad arc for the first time since way back in v0.6, with a trio of new scenes of [ntr Path] shenanigans that will leave poor Brad’s balls aching while Noe starts considering other options for real. Time to see what effects all Noe’s other affairs are having on her loving relationship!

⦁ A Minor Focus of 1 last dance with Kelsey’s arc as she takes it for all it’s worth. We all think we know what motivates the tiny dancer, but do we really? Time to find out just how she got to where she is!

⦁ Another big expansion to the Restaurant Manager section, with all new Traps and Counters added to the mix, finally boosting this underdeveloped system once again! Get ready to create and counter mayhem at Little Toscana!

⦁ 1 Last Expansion, now completing, the Day Off menu of options to spend your downtime on: Dancing! Now Kelsey can have her Open Mind trained to fit what you need from her, just as long as Noe doesn’t trip over her own feet along the way!

- Community Feedback

⦁ Fixed a bug introduced in the last version, were the newly added car washing scene on Beck’s 3-Player Path would play on his Solo Path as well. Due to it being launched from the Day Off section, it by-passed additional checks that would otherwise ensure path locks stop content mixing like that. Also added is an auto-fix on load, for those players who may have had this happen to them. The game will automatically restore you’re place on Beck’s Solo Path as needed to avoid future pathing issues when new content is added to that arc.

⦁ Repackaged the loading of images for all scenes in the game, dividing the content out into smaller packets. This will help with loading speeds, and also help avoid double-loading, an issue that could potentially lead to empty scenes loading and interrupting steady play. This should be a lot rarer, if completely defeated issue now.

⦁ Added some stress relief to Frankie’s Scene #7 – “Let Me Reassure You” which would otherwise use your Day Off without lowering Noe’s stress, even though she’s had a nice night out drinking. All fixed!

- Known Issues

⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina.  The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set.  (Example: chmod -R 777 ~/Desktop/NoemisToscanaRebirth_v0_24_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!

⦁ [TEMP ISSUE] We’ve once again rebalance the number of playable days in True Mode with this version, as we attempt to keep the gameplay enjoyable, moderately challenging, without empty days. However, this leaves a certain subset of players in a slight limbo situation again. Players using saves recorded between Day 181 and Day 220 will only be given the remainder amount of days between their current day and the end game end of Day 220 (for this version), instead of the full intended 40 days. For these players, it is recommended to use an earlier save, or a save from after Day 221 instead and leave these saves for a later release when they will have more time to unlock all new content. As new versions are added, with more days, this issue will naturally disappear. We are sorry for any inconvenience, but that is the nature of managing a game in development. Rest assured that once again, no actual content/progress is lost for anybody.

We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that.

Comments

Are you running a version of Catalina OS? If so, have you tried the method in the Known Issues section, just above? If it's not working, can you elaborate as to what's happening when you try and run the game? Please Note: We don't have access to a Mac computer to test Mac builds, so our advice and ability to create fixes is limited, but we'll do our best to help.

beWilder

i don't understand how to make it work on Mac...

Matt Fy


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