… Or alternately, “Let the Gameplays begin!”. It’s a rip-roaring week of progress, so let’s have at it!
Welcome to all you wild ones. It’s Friday again and that means it’s time to touch base. I’m getting used to expected a Friday fireside with y’all by now, and I hope y’all are finding them informative and maybe even a little thrill inducing. We’ll start with the headlines then, right now.
Where are we now with week 4 behind us?
Goal: The goal for this week was to cap off scene 2 of 3 for this version and get through as much of the last scene as possible. A target of 15-20 CGs to hit.
Accomplished: That goal was smashed in a way even I’m finding hard to fully believe, as this week’s totals clock in at 30 CGs total, completing scene 2, starting and completing scene 3 and taking a bite out of the gameplays too. Woo!
Last week I was so pleased to have broken the 20 CG’s barrier for the first time, so this is wild even for me. Then I was tempted to temper expectations to say getting much more above that would be hard and I’d never expect to get close to 30 in a week, at least not after along time of practice. To think it’d only be a week later… Damn!
In fairness, the reason for this is because the 3rd scene was a lot less complicated than the ones before. Unlike those, there wasn’t much mushing characters parts together in compact spaces to challenge every movement, so they flowed faster than anticipated. The scene still turned out pretty well all the same, I think you’ll find. As we go on, we’ll have these talkie scenes less often compared to the x-rated, but even so, it’s a happy day today all the same! In that same spirit, let’s look at the progress bars and see if it makes us any happier, eh?

Things are going well indeed. I’m out ahead of my own expectations as I keep on keeping on. I’m hoping by next week I can start to put a point on the calendar we can start throwing darts at in terms of a release, but the big hurdle right now is still the rendering as we don’t know how long that’s going to take. We’re going to find out soon though, see below.
For now, the main thing is that I’m now into the gameplays, with all the scene CGs prepared and posed at this point. Of the 16 gameplays (18 if you include the 2 I remade in my practice week), there’s just 10 left to do to complete the top bar for this version. Not bad, huh? We’re really getting there now.
Let’s have ourselves a look at some of that progress now, shall we?
[From Here on the Post Contains SPOILERS. Read On at Your Own Risk!]
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I was wondering what I’d do about this part of the post this week, because I don’t want to over-tease and spoil all the content before it get’s to y’all… However! Since I made it to the gameplays, I knew what to do once that happened. Some of you, cough-cough, mentioned it’s a shame Frankie’s not as highly featured as the other girls in this version, which I’ll admit is a tragedy. In terms of releases, we’ve only just come off her content are recently and she’s built up much more than the other 2 girls on Team Noe, but I do realize that in real time it’s been a while since we’ve given her fans some thrills. For those loving her, here’s a little slice to tide you over.

What you’re seeing is 1 of her 4 new gameplays, and being it’s a Lv2, it’s just a step above the basic normal of working in a non-pornified restaurant, but I still think it gives both a chuckle and a tingle when you see it hit in game. Poor Frankie… Will she ever see her body with the same joy as we see it with?
While on the topic of Frankie, I think it’s worth a mention. We all know she’s beWilder’s bustiest beauty (I’m not sure even Raven beats her out), but that’s not all she is. Her voluptuous figure extends all over and that’s something I’d like to make more use of. I’ll admit, I’m not much of an ass man, a fact the Discord fans will not be surprised by, but I do like to cater to as many fans tastes as I can. That’s why her thighs are getting a feature this time around. She’s more than just a mam with mammaries, after all!
Misc News of the Week
There’s no miscellaneous news this week, it all went into make those CGs.
The Week Ahead
Alrighty, Aphrodite, now’s the time the rubber really meets the road. Next week is going to be about a few things, and they start as soon as the Saturday before next week’s Monday start in fact. I’ve got all the parts I need to build the rendering machine I’m hoping will see us through a huge number of NTR versions and beyond, so this weekend I start building it. I’ve built a PC before, but I’ll admit it’s been a while and it’s not my forte, so I’ll be taking it slowly but surely as I go. I hope to have a kick-ass new machine to show y’all in next week’s post. If I can get it up and running, I’ll need at least Monday to set it up, install all the programs and files I’ll need, etc. Wish me luck.
The other part of the week’s goals is to get the last of the gameplays made. Even better, I’d like to get that done by Wednesday, meaning I can use all of Thursday to render on the new machine. Having a full day to do it will hopefully give me a good baseline to project how many days I’ll need to get through the stack I’ve built up over the last few weeks. Failing getting the new render box up and running, I can still use the PC I’ve been using thus far to keep the wheels moving while I get some hardware help.
The long and short of it is that by next week I want to be left with just rendering, post-pro and setting up the last of content to be playable in the game, as well has have beefed up the hardware to be the size of Frankie’s assets. Sounds good like that, doesn’t it?
So that’s the week that was, #4. I’m ready for the weekend, even if it will be a working one making a box of lightning and sex come to life. Until I’m back again with more good news…
Be all eyes for those thighs, and beWilder!
beWilder
2025-06-23 21:32:35 +0000 UTCDark Archon
2025-06-21 01:43:03 +0000 UTCbeWilder
2025-06-20 23:08:14 +0000 UTCmike
2025-06-20 23:05:07 +0000 UTC